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Article #290953

A real thread about Terran.

#290953
From: Isaac
Date: Thu, 01 Jun 2006 06:08
25 lines
2426 bytes
My friends and I are some  of the first players of Starcraft and we
agree  that Terran got shorthanded. You could argue at "peak of
power" all races are equal. In fact Zerg might have the upper hand
since they have a new strong air and ground unit AND still use
defilers. But at the start of a regular match (4workers 1bulding and
50min in the bank) you might say, in the time it takes to become
dangerous, Terran is weak. 1 zergling can kill 2 marines and at the
time it takes to make that first fighter, zerg already has 6.  Zealots
are even worse! In the time it takes to produce eight (assuming you
know where the enimey's camped) you can tear a few bunkers apart and
then send a second wave to finish him/her off. Seige tanks are great
but one lurker can cripple your worker line. Dark templar are crap if
you have detectors but how hard is it to shoot down a science facility?


Ever play Warcraft3? A simple feature in that game could tip the
balance. If you play against a computer who's terran and you're
terran or protoss you might hate how fast a ghost can lock down your
stuff. Warcraft 3 has an "auto cast" feature. Just right click on a
"spell icon" and the unit will cast the spell automatically.
Imagine 20 ghosts against... well... anything but infantry or zerg.

But what's the strongest most versatile attack you should start with?
Infantry w/ firebats and medics? That's worked for me better than
I'd thought. Tank, valkyrie, science facility combo?
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From: "Isaac" <IsaacG...@gmail.com>
Newsgroups: alt.games.starcraft
Subject: A real thread about Terran.
Date: 31 May 2006 23:08:17 -0700
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