Article View: alt.games.starcraft
Article #290778Re: Console gamers, know the roots of RTS games: Rainbird Software's Carrier Command (1988) on Atari ST and Amiga floppy!
From: Neil Cerutti
Date: Wed, 17 May 2006 13:09
Date: Wed, 17 May 2006 13:09
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3669 bytes
["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.] On 2006-05-17, riku <ri...@none.invalid.com> wrote: > On Tue, 16 May 2006 15:03:47 GMT, "pigdos" <N...@nowhere.com> wrote: > >>Um, how can it be Real Time Strategy if you only control ONE unit at a time? >>I think we can still say Westwood developed the first RTS just because they >>were the first to allow you to control multiple units (thus contributing to >>the STRATEGY aspect of RTS). By your reasoning, Gauntlet was an RTS. How >>much strategy can you implement with ONE unit? Duh. Another aspect of >>strategy is controlling multiple units with different abilities, did Herzog >>Zwei have this feature? > > Good point. What is a RTS anyway? > > If controlling one unit (at a time) is enough, why then is Herzog Zwei > (1990) considered to be the FIRST RTS? Off the top of my head, two > years earlier (1988) there was such great game as Carrier Command on > Atari ST and Amiga home computers. > > http://www.mobygames.com/game/amiga/carrier-command > > You controlled a carrier and its units (flying vehicles, > amphibious vehicles etc., one at a time) trying to conquer a > set of islands before a similar, computer-controlled, enemy > carrier could do the same. And here's the real kicker: the game > had (gasp!) good-looking 3D polygon graphics! And very fast one > too! Although they were flat shaded filled polygons, not > texture filled, but what do you expect from 1985 home computers > with no dedicated 3D hardware? > > I am quite sure there were similar games long before Carrier > Command (without 3D graphics though). > > Herzog Zwei the first RTS? Pffffffffffffffffft! Not even close! > > Anyway, it is not very far fetched to say "RTS" refers to > real-time tactical games where you are controlling several > units (like Dune 2, Warcraft and C&C), just like "survival > horror" label seems to be reserved for Resident Evil > lookalikes, even though you could argue many other games are > also "survival horror". And none of this discussion changes my opinion that RTS games are just a glorified twitch-click-fest. The speed and accuracy with which you can control the game is far more important than any strategy you can imagine in every one I've tried. -- Neil Cerutti Any time Detroit scores more than 100 points and holds the other team below 100 points they almost always win. --Doug Collins Inviato da X-Privat.Org - Registrazione gratuita http://www.x-privat.org/join.php
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Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,alt.games.starcraft,comp.sys.ibm.pc.games.misc From: Neil Cerutti <lead...@email.com> Subject: Re: Console gamers, know the roots of RTS games: Rainbird Software's Carrier Command (1988) on Atari ST and Amiga floppy! References: <1147665409.104690.148660@j73g2000cwa.googlegroups.com> <8x4ag.76906$H71.63543@newssvr13.news.prodigy.com> <1147733941.073279.3410@u72g2000cwu.googlegroups.com> <nRlag.71416$_S7.60439@newssvr14.news.prodigy.com> <h87m62pffd3vjnaj51t7jq9u4tattftgjs@4ax.com> Followup-To: comp.sys.ibm.pc.games.rpg Message-ID: <slrne6m83d.pk.leadvoice@FIAD06.norwich.edu> User-Agent: slrn/0.9.8.1 (Win32) NNTP-Posting-Host: $$5lmnjdfxhb4w44u.news.x-privat.org Organization: X-Privat NNTP Server - http://www.x-privat.org Lines: 55 X-Authenticated-User: $$ptxrd0r0xn_9cl$bayv X-Complaints-To: ab...@x-privat.org Date: 17 May 2006 15:09:25 +0200 Path: mbox-mo1.pugleaf.net!g2news2.google.com!news4.google.com!news.glorb.com!x-privat.org!not-for-mail MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit