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Article #290133

Re: OK you code gurus...

#290133
From: Luc The Perverse
Date: Tue, 28 Mar 2006 02:49
43 lines
2451 bytes
"Steven Ung" <ste...@nodomainname.com> wrote in message 
news:ks8mf3xqa2.ln2@loki.cmears.id.au...
> "Luc The Perverse" <sll_noSpamli...@cc.usu.edu> wrote in message 
> news:f257f3xmqc.ln2@loki.cmears.id.au...
>> "Zealot The Crazy Lui" <ktwils...@NOSPAM.comcast.net> wrote in message 
>> news:itn122pup0dl52f42nu4hami9lu1h0lte9@4ax.com...
>>> On Tue, 21 Mar 2006 08:28:02 -0800, Zealot The Crazy Lui
>>> <ktwils...@NOSPAM.comcast.net> wrote:
>>>
>>> *snipp0rz*
>>>
>>> Well thanks you guys for the assissted help. I talked to the prof and
>>> he couldn't  understand what the problem was either, so he said just
>>> to turn in both the asm version and the C version (the C version was
>>> working fine, no problems) which I did. It annoys the hell out of me
>>> that I couldn't get it to work though. It makes me think there's
>>> soemthing wrong with my VS compiler or something...
>>
>> No - you are doing something wrong.
>>
>> It's not the compiler.
>>
>> You are probably passing something wrong.   It gets really hairy 
>> deferencing pointers and stuff.
>>
>> Find a working example and try to see what you are doing different.
>
>
> Why don't CZ send the code to Luc for debugging?

I'll tell you EXACTLY what I would do.

Write as close as you can, precisely the C code to do what you want to 
happen (but don't go down to register level)

Then, look at the disassembly in the debugger.

Compare for differences.

--
LTP

:) 
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From: "Luc The Perverse" <sll_noSpamli...@cc.usu.edu>
Newsgroups: alt.games.starcraft
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Subject: Re: OK you code gurus...
Date: Mon, 27 Mar 2006 19:49:43 -0700
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