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Thread View: alt.games.quake3
5 messages
5 total messages Started by Chippy Sun, 24 Jan 1999 00:00
Power VR
#70
Author: Chippy
Date: Sun, 24 Jan 1999 00:00
1 lines
618 bytes
Does anyone know if Quake 3 will work on a Power VR card?
Re: Power VR
#71
Author: Jörg van der Vlies
Date: Sun, 24 Jan 1999 00:00
7 lines
780 bytes
I suppose this game will support any chipset which has got an OpenGL-driver
available...

Chippy schrieb in Nachricht <78fle6$ec8$1...@infoserv.netkonect.net>...
>Does anyone know if Quake 3 will work on a Power VR card?
>
>
Re: Power VR
#73
Author: R Vincent
Date: Wed, 27 Jan 1999 00:00
13 lines
912 bytes
No it will NOT work on Power VR PCX-2. It does not have native OpenGL
support, and it generally thought to be below a Voodoo1, which has been
stated as minimum.

J�rg van der Vlies wrote in message <8SKq2.586$jw....@news2.cityweb.de>...
>I suppose this game will support any chipset which has got an OpenGL-driver
>available...
>
>Chippy schrieb in Nachricht <78fle6$ec8$1...@infoserv.netkonect.net>...
>>Does anyone know if Quake 3 will work on a Power VR card?
>>
>>
>
Re: Power VR
#72
Author: arga... Arganoid
Date: Thu, 28 Jan 1999 00:00
20 lines
1553 bytes
In alt.games.quake3, R Vincent wrote:
> No it will NOT work on Power VR PCX-2. It does not have native OpenGL
> support, and it generally thought to be below a Voodoo1, which has been
> stated as minimum.
> 
> J�rg van der Vlies wrote in message <8SKq2.586$jw....@news2.cityweb.de>...
> >I suppose this game will support any chipset which has got an OpenGL-driver
> >available...
> >
> >Chippy schrieb in Nachricht <78fle6$ec8$1...@infoserv.netkonect.net>...
> >>Does anyone know if Quake 3 will work on a Power VR card?

On a similar subject - the first card based on the new PowerVR250 chipset 
has been announced. It should be released at about the same time as Q3A, 
and have performance comparable to a Voodoo 3.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Saint Valentine - the patron saint of making sad and lonely single people
 feel like shit." - Stewart Lee
Re: Power VR
#74
Author: Chippy
Date: Thu, 28 Jan 1999 00:00
6 lines
865 bytes
Oh well.

It's just that GLQuake can support PowerVR if you get the driver so can
GLHexen and others.
I thought you could do the same thing with this. Unreal supports PowerVR and
to be honest I dont see a lot of difference apart from the curves.
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