Thread View: alt.games.quake3
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1 total messages
Started by jokoon
Wed, 20 Dec 2006 18:06
Blurry textures on CPM28 with vertex off, but no problems on linux
Author: jokoon
Date: Wed, 20 Dec 2006 18:06
Date: Wed, 20 Dec 2006 18:06
19 lines
2029 bytes
2029 bytes
Since CPL etc adopted CPMA and its VQ3 rather than the quite old OSP, I used CPMA and loved the warsow ported map CPM28, a map with 4 zones, purple, red, blue an green. The thing I noticed while playing in r_vertex[blablabla] 1 is that the explosion animation is less smooth and progressive than in r_vert[..? push tab here] 0. So Even with some quake 3 players from the old time telling to use vertex to have a faster game, I switched back to lightmap, but the weird thing is this : On the CPM28 map the textures which use to looks like plain colored wall seems to not be so plain : they are a little blurry and not very plain. The strange fact is there is no such problem with quake 3 in linux, although I don't know if it comes from my nvidia settings or not, I did not try to change them in linux. I don't know if it is some dark unknown quake 3 setting command I don't know about. I just want to have a beautiful cpm28 with smooth explosion animation :)
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