Thread View: alt.games.quake3
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7 total messages
Started by TheSpongebob
Mon, 27 Feb 2006 17:07
Testing map question
Author: TheSpongebob
Date: Mon, 27 Feb 2006 17:07
Date: Mon, 27 Feb 2006 17:07
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Does anyone know if I can create a .bat file or something so I don't have to keep typing sv_pure 0 , /devmap etc ... in the console. when I am testing my game.
Re: Testing map question
Author: sittingduck
Date: Mon, 27 Feb 2006 17:42
Date: Mon, 27 Feb 2006 17:42
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TheSpongebob wrote: > > Does anyone know if I can create a .bat file or something so I don't > have to keep typing > > sv_pure 0 , /devmap etc ... in the console. > > when I am testing my game. I'm sure you could do a .bat as well, but the simple way is to just add the commands to a shortcut. Drag a shortcut to quake3.exe someplace, then click properties on it. Add what you want in the target line, like: "D:\Quake III Arena\quake3.exe" +sv_pure 0 +devmap q3dm17 +addbot tankjr -- ΒThose who can make you believe absurdities can make you commit atrocities - Voltaire"
Re: Testing map question
Author: TheSpongebob
Date: Wed, 01 Mar 2006 17:33
Date: Wed, 01 Mar 2006 17:33
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thank you.
Re: Testing map question
Author: Joatmon
Date: Tue, 07 Mar 2006 02:23
Date: Tue, 07 Mar 2006 02:23
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what editor you using ? Q3Map2Toolz you can set to launch game after a compile or just off of a .map or i suppose you can create a shortcut on your desktop and give it a command line somthing like the following , "C:\quake3\quake3.exe" +set sv_pure 0 +set g_gametype 0 +devmap yourmap
Re: Testing map question
Author: Joatmon
Date: Tue, 07 Mar 2006 02:29
Date: Tue, 07 Mar 2006 02:29
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continued ... after i work on a map for awhile I generaly just compile it generate the ass and stick um in the pk3 , that way i can see how bots react to my changes etc .. help find troubled spots during game play etc .. etc ..
Re: Testing map question
Author: TheSpongebob
Date: Tue, 07 Mar 2006 17:25
Date: Tue, 07 Mar 2006 17:25
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I was comfortable with Quark, but now I have been trying GTKRadient. I have never seen Q3Map2Toolz. What do you like about it.
Re: Testing map question
Author: Joatmon
Date: Thu, 09 Mar 2006 17:49
Date: Thu, 09 Mar 2006 17:49
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I use GtkRadiant also ( I think better the quark ) . With q3maptoolz you have alot more compiling options for the bsp , vis, light and bspc stages. it's also handy for reverse enginering some .bsp's to .map if need be here's a screen shot of it http://hro.planetquake.gamespy.com/webs/images/q3m2t00.jpg another link you might wanna check out.. http://www.inficad.com/~mnichol/dummies/index
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