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5 messages
5 total messages Started by Miss Understanding Tue, 17 Jan 2006 10:02
Q3 fov mods -
#286225
Author: Miss Understanding
Date: Tue, 17 Jan 2006 10:02
6 lines
1071 bytes
Does anyone play with a fov setting (cg_fov) of more than the default?  And
if so, how long does it take to get used to it?  What about the problem of
objects in the distance?  tia -

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M
Re: Q3 fov mods -
#286228
Author: sittingduck
Date: Tue, 17 Jan 2006 11:21
13 lines
1559 bytes
Miss Understanding wrote:

> Does anyone play with a fov setting (cg_fov) of more than the default?  And
> if so, how long does it take to get used to it?  What about the problem of
> objects in the distance?  tia -
> 

I used 110 for a long time, but lately have been using 95. The main advantage  
of a larger FOV, is that you can see a lot more. The main advantages of a 
smaller FOV, is that things are a little bigger, and everything seems to slow  
down, and predicting movement becomes a little easier.

Lots of good players I know are using 110 and even 120.
Re: Q3 fov mods -
#286229
Author: Miss Understanding
Date: Tue, 17 Jan 2006 13:15
24 lines
1993 bytes
"sittingduck" <spam.no.sitting-duck@spamgourmet.com> wrote in message
news:Xns974E223D56DB0duckrulestheuniverse@news.easynews.com...
> Miss Understanding wrote:
>
> > Does anyone play with a fov setting (cg_fov) of more than the default?
And
> > if so, how long does it take to get used to it?  What about the problem
of
> > objects in the distance?  tia -
> >
>
> I used 110 for a long time, but lately have been using 95. The main
advantage
> of a larger FOV, is that you can see a lot more. The main advantages of a
> smaller FOV, is that things are a little bigger, and everything seems to
slow
> down, and predicting movement becomes a little easier.
>
> Lots of good players I know are using 110 and even 120.

So i am noticing!  Good players down here use just that...110 or 120... of
course by good players I mean the good ones that I have talked to.  I am
finding it slow to get used to 100 - but the game does seem* to move faster.
Thanks mate.
Re: Q3 fov mods -
#286226
Author: eric.nave
Date: Tue, 17 Jan 2006 16:17
4 lines
1466 bytes
I play at fov 120, but I have a script so that if I press the railgun
key twice, it goes to 70.  Then it automatically zooms back out when I
switch to another weapons.  I really like it.  I still have the regular
zoom when I need to see something, but this "half zoom" is nice
Re: Q3 fov mods -
#286227
Author: Miss Understanding
Date: Tue, 17 Jan 2006 16:49
12 lines
1611 bytes
<eric.nave@gmail.com> wrote in message
news:1137514674.338524.285090@g43g2000cwa.googlegroups.com...
> I play at fov 120, but I have a script so that if I press the railgun
> key twice, it goes to 70.  Then it automatically zooms back out when I
> switch to another weapons.  I really like it.  I still have the regular
> zoom when I need to see something, but this "half zoom" is nice

Wow - now theres a good idea.  Any chance of getting a copy of the script?
I already use a script to swap between rail and the next highest weapon -
and its nice to have.... except in R&R -  ;)
--
M
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