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Thread View: alt.games.quake3
17 messages
17 total messages Started by GhostOT Thu, 04 Mar 1999 00:00
Q3 OPEN GL SOLUTIONS
#1375
Author: GhostOT
Date: Thu, 04 Mar 1999 00:00
12 lines
744 bytes
Hi.  I just read about 15 posts all asking the same friggin question:

Why does the IHV say no opengl subsystem found?

Therefore, this is the ONE FINAL POST that will explain it.
I don't have the answers myself.
However, I'm hoping that people will post them here.
That way we can finally nip this thing in the butt!

kapice?

Ghost{OT}
Voodoo2 SLI
#1376
Author: GhostOT
Date: Thu, 04 Mar 1999 00:00
3 lines
470 bytes
Post answers regarding Voodoo2 SLI

Ghost{OT}
TNT
#1377
Author: GhostOT
Date: Thu, 04 Mar 1999 00:00
3 lines
454 bytes
Post answers regarding TNT

Ghost{OT}
Rage Fury
#1379
Author: GhostOT
Date: Thu, 04 Mar 1999 00:00
3 lines
470 bytes
Post answers regarding the Rage Fury

Ghost{OT}
Voodoo2
#1382
Author: GhostOT
Date: Thu, 04 Mar 1999 00:00
2 lines
459 bytes
Post answers regarding 1 Voodoo2 card.
Re: Voodoo2
#1383
Author: Paul Harvey
Date: Thu, 04 Mar 1999 00:00
22 lines
1439 bytes
1. Download the 3dfx OpenGL Beta drivers. http://www.3dfx.com . Look for the
OpenGL Beta 2.1 driver pack (1.82 mb).
2. Install this driver set.
3. Copy the file from the 3dfx folder named "3dfxopengl.dll" to your Quake3
folder.
4. Rename the file you just copied to "opengl32.dll".
5. MAKE SURE you have your desktop in 16bit color (not 24bit). Also, mine
worked only in 800x600 resolution with one Voodoo II 12mb.
6. Reboot.
7. Run game.
8. If you get a startup window when running the game that says "your current
desktop blah blah may not be compatible, etc.", then something is not right
with your drivers.

--
----------------------------------------------------------------
"It is an idle and pernicious habit to ask
for assistance on some matter before
bringing one's own judgement to bear on
the subject." --Robert Bridges---

Paul Harvey (not that one)
Voodoo 1
#1385
Author: GhostOT
Date: Thu, 04 Mar 1999 00:00
3 lines
464 bytes
Post answers regarding Voodoo 1

Ghost{OT}
Re: Voodoo 1
#1386
Author: Paul Harvey
Date: Thu, 04 Mar 1999 00:00
12 lines
990 bytes
Same as Voodoo II...(should be anyway). My brother set his Voodoo I 4mb up
using the same instructions as the Voodoo II and it ran fine.

--
----------------------------------------------------------------
"It is an idle and pernicious habit to ask
for assistance on some matter before
bringing one's own judgement to bear on
the subject." --Robert Bridges---

Paul Harvey (not that one)
[S]Pawle (if you're lookin' for me)
Re: TNT
#1378
Author: Poison Dan
Date: Fri, 05 Mar 1999 00:00
10 lines
782 bytes
No special files are required. TNT already has full OpenGL support. Just
make sure that there is no opengl32.dll present in the Q3-folder (so it can
use the default from the windows system folder).

Ghost{OT} wrote in message <7bnf09$r5c$1...@usc.edu>...
>Post answers regarding TNT
>
>Ghost{OT}
>
>
Intel 740
#1384
Author: Copland CSD
Date: Fri, 05 Mar 1999 00:00
1 lines
855 bytes
Post answers regarding Intel 740 chip based card.
Savage3D
#1387
Author: Chris Ashby
Date: Fri, 05 Mar 1999 00:00
12 lines
904 bytes
Post answers regarding Savage3D.

It runs with the current drivers, which have full OpenGl support.

May get lock-ups with 32-bit colour (esp. with MVP3 motherboard). Try 16-bit
(doesn't look as good), or setting VO=ON in the registry (or using S3Tweak).
VO=ON runs 32-bit without lock-ups (for me) but performance sucks.

Mini-GL does not work.

Chris
Matrox G200
#1388
Author: Poison Dan
Date: Fri, 05 Mar 1999 00:00
1 lines
496 bytes
Post answers regarding Matrox G200 cards.
Re: Matrox G200
#1389
Author: z... Alex Schepers
Date: Fri, 05 Mar 1999 00:00
7 lines
580 bytes
On Fri, 5 Mar 1999 11:55:52 +0100, "Poison Dan"
<ds...@hotSMACK-MY-SPAM-UPmail.com> wrote:

>Post answers regarding Matrox G200 cards.
It works.

Z.
Intel 740
#1390
Author: Copland CSD
Date: Fri, 05 Mar 1999 00:00
1 lines
832 bytes
Post answers regarding Intel 740 chip based card.
Re: Rage Fury
#1380
Author: Daniel Bodart AKA Tanis
Date: Sun, 07 Mar 1999 00:00
3 lines
576 bytes
Does work but having problems once in map, looks like no textures loading.

Tanis
Re: Rage Fury
#1381
Author: Daniel Bodart AKA Tanis
Date: Sun, 07 Mar 1999 00:00
9 lines
687 bytes
Update:

You need to set the following to get rage128 cards to work

gl_ext_compiled_vertex_array 1

thanks Zanshin

http://www.planetquake.com/gldojo/
Re: Q3 OPEN GL SOLUTIONS
#1391
Author: doomzday
Date: Sun, 07 Mar 1999 00:00
3 lines
642 bytes
Banshee? Anyone got a clue!?
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