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Thread View: alt.games.quake3
6 messages
6 total messages Started by sta... Lanuel L Staten Wed, 03 Mar 1999 00:00
Fog is Cool but........
#1306
Author: sta... Lanuel L Staten
Date: Wed, 03 Mar 1999 00:00
5 lines
684 bytes
In Quake2, I always played with gl_polyblend 0. Who's gonna have a fire
fight with QA fog on. NOBODY! It's be nice for SP maps though.

Lanuel L Staten <sta...@writeme.com> [ICQ# 6905934]
http://people.we.mediaone.net/staten
Re: Fog is Cool but........
#1307
Author: Anders Steinlein
Date: Wed, 03 Mar 1999 00:00
15 lines
964 bytes
Lanuel L Staten wrote:

> In Quake2, I always played with gl_polyblend 0. Who's gonna have a fire
> fight with QA fog on. NOBODY! It's be nice for SP maps though.
>
> Lanuel L Staten <sta...@writeme.com> [ICQ# 6905934]
> http://people.we.mediaone.net/staten

Is it going to be optional to have the fog on?

--
Anders Steinlein
din...@online.no

Error, no keyboard - press F1 to continue.
Re: Fog is Cool but........
#1308
Author: Anti... AntiTroll
Date: Wed, 03 Mar 1999 00:00
7 lines
657 bytes
>Lanuel L Staten wrote:
>
>> In Quake2, I always played with gl_polyblend 0. Who's gonna have a fire
>> fight with QA fog on. NOBODY! It's be nice for SP maps though.

Too bad there won't be any SP maps
Re: Fog is Cool but........
#1309
Author: Debbus
Date: Wed, 03 Mar 1999 00:00
28 lines
1215 bytes
It is already possible in the demo.
I say some comments on my server, but he "forgot" to mention
what command's he'd used....

--
Greetz Debbus from team NSA
    ...one day, and for the rest of your life...
    http://people.a2000.nl/vemmer


Anders Steinlein wrote in message <36DD74B9...@online.no>...
>Lanuel L Staten wrote:
>
>> In Quake2, I always played with gl_polyblend 0. Who's gonna have a fire
>> fight with QA fog on. NOBODY! It's be nice for SP maps though.
>>
>> Lanuel L Staten <sta...@writeme.com> [ICQ# 6905934]
>> http://people.we.mediaone.net/staten
>
>Is it going to be optional to have the fog on?
>
>--
>Anders Steinlein
>din...@online.no
>
>Error, no keyboard - press F1 to continue.
>
>
Re: Fog is Cool but........
#1310
Author: Overlord.UK
Date: Thu, 04 Mar 1999 00:00
4 lines
760 bytes
In article <36dd88f3$0$17864@pascal>, Just.S...@NoWhere.Com says...
> It is already possible in the demo.

Maybe it will be a server side variable in the full release...
Re: Fog is Cool but........
#1311
Author: a... Arganoid
Date: Thu, 04 Mar 1999 00:00
15 lines
1159 bytes
In alt.games.quake3, Anders Steinlein wrote:
> Lanuel L Staten wrote:
> 
> > In Quake2, I always played with gl_polyblend 0. Who's gonna have a fire
> > fight with QA fog on. NOBODY! It's be nice for SP maps though.
> 
> Is it going to be optional to have the fog on?

I doubt it - id would not allow anything in that would give anyone a very 
unfair advantage.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"I'm really depressed, Stew. It's Friday night - I shouldn't be out
 working!" - Richard Herring
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