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Thread View: alt.games.quake3
9 messages
9 total messages Started by GEOFFREY PALFREMAN Fri, 29 Jan 1999 00:00
quake 3 d3d
#130
Author: GEOFFREY PALFREMAN
Date: Fri, 29 Jan 1999 00:00
1 lines
403 bytes
What about direct 3d any support there?
Re: quake 3 d3d
#131
Author: miscast
Date: Fri, 29 Jan 1999 00:00
11 lines
679 bytes
nope - only opengl capable accelerators will be able to run q3arena.

--
--------------------------
email reply here:
da...@burns.globalnet.co.uk
GEOFFREY PALFREMAN wrote in message <78sk1e$97n$1...@plug.news.pipex.net>...
>What about direct 3d any support there?
>
>
>
Re: quake 3 d3d
#134
Author: GEOFFREY PALFREMAN
Date: Fri, 29 Jan 1999 00:00
8 lines
660 bytes
what if my graphics card dosent usually do open gl but i downloaded these
quake2 opengl drivers will these work?

GEOFFREY PALFREMAN wrote in message <78sk1e$97n$1...@plug.news.pipex.net>...
>What about direct 3d any support there?
>
>
>
Re: quake 3 d3d
#135
Author: Dohnut
Date: Fri, 29 Jan 1999 00:00
23 lines
1146 bytes
Maybe, not sure. So far Quake and Quake 2 will run with that subset of the
OpenGL calls, so perhaps Quake 3 will as well. That's actually a good
question I've not seen asked before.


In article <78t53f$pfo$1...@plug.news.pipex.net>, "GEOFFREY PALFREMAN"
<ys...@dial.pipex.com> wrote:

> what if my graphics card dosent usually do open gl but i downloaded these
> quake2 opengl drivers will these work?
> 
> GEOFFREY PALFREMAN wrote in message <78sk1e$97n$1...@plug.news.pipex.net>...
> >What about direct 3d any support there?
> >
> >
> >

-- 
-------------------------------
Matthew Vaughan
matt...@best.com
http://www.best.com/~matthewv/
-------------------------------
Re: quake 3 d3d
#136
Author: arga... Arganoid
Date: Fri, 29 Jan 1999 00:00
10 lines
929 bytes
In alt.games.quake3, GEOFFREY PALFREMAN wrote:
> What about direct 3d any support there?

No.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Well, as you know Stew, I love my God, my Queen, AND my fellow countrymen.
 And I can tell you, It's a bugger trying to juggle it so they don't find out
 about each other." - Richard Herring
Re: quake 3 d3d
#132
Author: Chris
Date: Sat, 30 Jan 1999 00:00
21 lines
1268 bytes
miscast wrote in message <78t4av$6n8$1...@newnews.global.net.uk>...
>nope - only opengl capable accelerators will be able to run q3arena.


GEOFFREY PALFREMAN wrote in message <78sk1e$97n$1...@plug.news.pipex.net>...
>>What about direct 3d any support there?


I heard that 3dfx - and probably some of the companies like creative and
stuff - are trying to develop a set of drivers which allow opengl on voodoo
based systems, by converting opengl commands to direct3d. I don't know if
they are going to be fast enough, or offer all the features needed, but this
may just give you the performance needed.

I know Voodoo is going to be supported anyway, but I'm just saying that if
they can do it, and other non-gl cards have the necessary features, it can
probably be done for other cards too.


Mr M
Re: quake 3 d3d
#137
Author: GEOFFREY PALFREMAN
Date: Sat, 30 Jan 1999 00:00
9 lines
698 bytes
Oh well looks like im gonna have to fork out for that voodoo2.Or do you
think itll be worth waiting for voodoo3 (or possibly powervr2nd
generation)??

GEOFFREY PALFREMAN wrote in message <78sk1e$97n$1...@plug.news.pipex.net>...
>What about direct 3d any support there?
>
>
>
Re: quake 3 d3d
#138
Author: arga... Arganoid
Date: Sat, 30 Jan 1999 00:00
11 lines
1023 bytes
In alt.games.quake3, GEOFFREY PALFREMAN wrote:
> Oh well looks like im gonna have to fork out for that voodoo2.Or do you
> think itll be worth waiting for voodoo3 (or possibly powervr2nd
> generation)??

Both will be very good for Q3A.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Saint Valentine - the patron saint of making sad and lonely single people
 feel like shit." - Stewart Lee
Re: quake 3 d3d
#133
Author: D
Date: Tue, 02 Feb 1999 00:00
35 lines
1937 bytes
Chris wrote in message <78tfue$mrr$1...@the-fly.zip.com.au>...
>
>miscast wrote in message <78t4av$6n8$1...@newnews.global.net.uk>...
>>nope - only opengl capable accelerators will be able to run q3arena.
>
>
>GEOFFREY PALFREMAN wrote in message <78sk1e$97n$1...@plug.news.pipex.net>...
>>>What about direct 3d any support there?
>
>
>I heard that 3dfx - and probably some of the companies like creative and
>stuff - are trying to develop a set of drivers which allow opengl on voodoo
>based systems, by converting opengl commands to direct3d. I don't know if
>they are going to be fast enough, or offer all the features needed, but
this
>may just give you the performance needed.


Erm, I think you've got things the wrong way round. OpenGL has been our
since day 1 for Voodoo and Voodoo2 and ROCKS - directX sucks big time ( What
version we at now 6.1 ??? ) Whats happening is there's openGL drivers to
support directX for those who don't have a Voodoo card - I wouldn't bother -
a voodoo 1 costs ~�40 - I'm gonna updrage to Voodoo2 for Quake 3,

>
>I know Voodoo is going to be supported anyway, but I'm just saying that if
>they can do it, and other non-gl cards have the necessary features, it can
>probably be done for other cards too.
>
>
>Mr M
>
>
>
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