Thread View: alt.games.quake3
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Started by bob frog
Wed, 03 Mar 1999 00:00
Quake 3 IHV: How to play against some bots!
Author: bob frog
Date: Wed, 03 Mar 1999 00:00
Date: Wed, 03 Mar 1999 00:00
50 lines
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2293 bytes
Ok kiddies, if you have the IHV you know there's not much to do but run around and fire off a few shells...and maybe practice some rocket jumps. Here's something that will make the IHV a *little* more interesting, but not much. There is a file in the maps directory called tim_dm1.bsp. Rename (or copy) that file to tim1.bsp. Now go into the game and select Single Player game and pick Arena1 for the level to play. It will be the same little level, but now a bot will randomly spawn somewhere in that funky green mist! The bots don't attack, in fact they just run in one direction toward the wall...BUT it's a chance to test out weapons and quad strength as well as get a look at the Q3 player bodies and movements. My first impression: the game feels a lot like Q1 in the way the corridors and spaces seem to enclose when things get tight...the walls feel very much up/down in the test, though there is a ton of curvature, somehow it didn't open up spaces as much as Quake 2's angular maps did for me. Also, the bot players' bodies look tall and boxy like original Quake rather than the Q2 feel. I admit I haven't played Q1 very much so I'm biased against it...But I agree with Thresh that the railgun is way too fast in this implementation. In the IHV the railgun just rapid fires like there's no tomorrow. If id is reading this: Fix the rail and plasma fire sequencing. It might just need getting used to, but I did not like the way the weapon made a noise, a flash, and THEN fired...this makes aiming annoyingly lagged even if there is no net lag. Also, I put this info up on the web for the benefit of the 3l1t3 quakers everywhere. I *DO NOT* promote piracy of id software, and I feel the spread of the IHV won't harm id at all...if a gamer is sick enough to download the IHV test, he WILL buy the game no matter what! ;) Thanks for the great work-in-progress, id!
Re: Quake 3 IHV: How to play against some bots!
Author: Geir Åge Kravik
Date: Sat, 06 Mar 1999 00:00
Date: Sat, 06 Mar 1999 00:00
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bob frog skrev i meldingen <36DD22B6...@froggames.com>... > Ok kiddies, if you have the IHV you know there's not much to do but >run around >and fire off a few shells...and maybe practice some rocket jumps. >Here's >something that will make the IHV a *little* more interesting, but not >much. >There is a file in the maps directory called tim_dm1.bsp. Rename (or >copy) that >file to tim1.bsp. Now go into the game and select Single Player game >and pick >Arena1 for the level to play. It will be the same little level, but now >a bot >will randomly spawn somewhere in that funky green mist! > The bots don't attack, in fact they just run in one direction toward >the >wall...BUT it's a chance to test out weapons and quad strength as well >as get a >look at the Q3 player bodies and movements. > > My first impression: the game feels a lot like Q1 in the way the >corridors >and spaces seem to enclose when things get tight...the walls feel very >much >up/down in the test, though there is a ton of curvature, somehow it >didn't open >up spaces as much as Quake 2's angular maps did for me. Also, the bot >players' >bodies look tall and boxy like original Quake rather than the Q2 feel. >I admit >I haven't played Q1 very much so I'm biased against it...But I agree >with Thresh >that the railgun is way too fast in this implementation. In the IHV the >railgun >just rapid fires like there's no tomorrow. > > If id is reading this: Fix the rail and plasma fire sequencing. It >might >just need getting used to, but I did not like the way the weapon made a >noise, a >flash, and THEN fired...this makes aiming annoyingly lagged even if >there is no >net lag. Also, I put this info up on the web for the benefit of the >3l1t3 >quakers everywhere. I *DO NOT* promote piracy of id software, and I >feel the >spread of the IHV won't harm id at all...if a gamer is sick enough to >download >the IHV test, he WILL buy the game no matter what! ;) > >Thanks for the great work-in-progress, id! > hwerw can i find the q3 ihv??
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