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Thread View: alt.games.quake3
6 messages
6 total messages Started by Cupka Wed, 03 Mar 1999 00:00
OpenGl problem
#1232
Author: Cupka
Date: Wed, 03 Mar 1999 00:00
7 lines
533 bytes
HI,
i have a problem when i run quake3
the message box goes through and at the end it says
no OpenGl subsystem found

I am using a banshee 3dfx card
can enyone help me
Re: OpenGl problem
#1233
Author: TheUnknown
Date: Thu, 04 Mar 1999 00:00
7 lines
953 bytes
You have to download the Voodoo OpenGL Beta 2.1. Not the miniGL. Copy the
file 3dfxopengl.dll to the quake3 main dir. Rename it to opengl32.dll. Then
start the game. If everything is ok it'll pass and you'll get the main menu.
Go to system settings, video options, and set fullscreen on. If it's already
on then still go to this screen and press enter else for some reason it
quits with the message OpenGL subsystem not found. After pressing enter you
can play a game. This was all told to me by a friend, ofcourse.
Re: OpenGl problem
#1234
Author: Dave
Date: Fri, 05 Mar 1999 00:00
19 lines
1411 bytes
this will not work for the banshee, you can try this though

goto http://www.geocities.com/SiliconValley/Lakes/7220/mesa.html
and download the mesa3dll.zip file, and use the opengl32.dll in your quake3
directory. I got it working with my banshee although it does seem a bit slow
probally because its not a 3dfx file

TheUnknown wrote in message <7bmtrv$alu$1...@news.IAEhv.nl>...
>You have to download the Voodoo OpenGL Beta 2.1. Not the miniGL. Copy the
>file 3dfxopengl.dll to the quake3 main dir. Rename it to opengl32.dll. Then
>start the game. If everything is ok it'll pass and you'll get the main
menu.
>Go to system settings, video options, and set fullscreen on. If it's
already
>on then still go to this screen and press enter else for some reason it
>quits with the message OpenGL subsystem not found. After pressing enter you
>can play a game. This was all told to me by a friend, ofcourse.
>
>
Re: OpenGl problem
#1235
Author: Bones
Date: Sat, 06 Mar 1999 00:00
6 lines
635 bytes
Dave wrote in message <7bphpe$r5c$1...@plug.news.pipex.net>...
>this will not work for the banshee, you can try this though


 Really? Would that be why it works fine on my Banshee?
Re: OpenGl problem
#1236
Author: FX Scott
Date: Sun, 07 Mar 1999 00:00
17 lines
965 bytes
neither works on my banshee

300a
bh6
64 pc100
raven

best thing I can get is if I take the 1.47 mini and rename it to
opengl.dll or voodoogl.dll, then  I just get the sky when it starts,
have tried many many dll's and that's the best I can get

Bones wrote:
> 
> Dave wrote in message <7bphpe$r5c$1...@plug.news.pipex.net>...
> >this will not work for the banshee, you can try this though
> 
>  Really? Would that be why it works fine on my Banshee?
Re: OpenGl problem
#1237
Author: Bones
Date: Sun, 07 Mar 1999 00:00
18 lines
1035 bytes
FX ~ Scott wrote in message <36E22676...@mkx.org>...
>neither works on my banshee
>
>300a
>bh6
>64 pc100
>raven
>
>best thing I can get is if I take the 1.47 mini and rename it to
>opengl.dll or voodoogl.dll, then  I just get the sky when it starts,
>have tried many many dll's and that's the best I can get



 Well I just pointed the q3config.cfg file at the 3dfx beta and it ran okay.
Sometimes it will start and stop complaining that there is no gl subsystem,
but it works fine on the second attempt.
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