Thread View: alt.games.quake3
5 messages
5 total messages
Started by b3ar
Tue, 02 Mar 1999 00:00
bots
Author: b3ar
Date: Tue, 02 Mar 1999 00:00
Date: Tue, 02 Mar 1999 00:00
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Has anyone tested to see if the bots work? There is some data refering to bots in the scripts dir according to a post on a web site. So for those of you who have it, let me know.
Re: bots
Author: Alai
Date: Tue, 02 Mar 1999 00:00
Date: Tue, 02 Mar 1999 00:00
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the console command: bot spawn works, at least in the ihv_test1 map. It's so much fun to gib them and they stand on top of each other!!!
Re: bots
Author: Copland CSD
Date: Wed, 03 Mar 1999 00:00
Date: Wed, 03 Mar 1999 00:00
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>the console command: > >bot spawn > >works, at least in the ihv_test1 map. I checked - it works on any map available (i have six maps). One trouble - they respawn in one spot: telefrags goes everitime :( waiting for response mailto: cop...@paranoia.ru http://www.quake.cityline.ru
Re: bots
Author: Mitch
Date: Wed, 03 Mar 1999 00:00
Date: Wed, 03 Mar 1999 00:00
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on km_portal yes, there is only one spawn point. try tim_dm1 Copland[CSD] wrote in message <92042455...@mao.cityline.ru>... >>the console command: >> >>bot spawn >> >>works, at least in the ihv_test1 map. > >I checked - it works on any map available (i have six maps). One trouble - >they respawn in one spot: telefrags goes everitime :( > > waiting for response >mailto: cop...@paranoia.ru >http://www.quake.cityline.ru > >
Re: bots
Author: Copland CSD
Date: Thu, 04 Mar 1999 00:00
Date: Thu, 04 Mar 1999 00:00
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Okay! I put it here: ftp://ftp.cityline.ru/pub/quake/quake3/q3fix.zip (this is also known as Q3A Patch) Unfortunely, i have already translated readme.txt into Russian :), but anyway - you'l be able to understand what to do with this archive. I hope.... P.S. 3 additional maps included in this archive - it's just tim_dm and its modifications (with nine powerups!!!) >What, six maps? Where did you get all of them? > >-- >H๏ฟฝvard Kvam Moen > - It has become politically correct > attempting not to be.
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