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Thread View: alt.games.quake3
4 messages
4 total messages Started by R Vincent Tue, 02 Mar 1999 00:00
Quake III problem
#1191
Author: R Vincent
Date: Tue, 02 Mar 1999 00:00
9 lines
582 bytes
When I load km_portal, it looks as though I am trying to walk through a
wall, the graphics are all messed up. I think everything is fine with my
video card.

Anyone else had this trouble?

--
rvin...@globalnet.co.uk
ICQ: 28490993
I'm having a Graphic Problem. Any help?
#1192
Author: ed
Date: Tue, 02 Mar 1999 00:00
16 lines
825 bytes
Hello all.

I'm using a Voodoo Rush 6MB 3Dfx video card.

I put everything in it's right directory.

Now, Quake III is giving me a problem:

I tried running the second map(I renamed it to "Tim2"), yet everytime the
game loads, all I can see is the weapon I'm using, and most of the HUB(not
the face or the armor graphics). Could anyone help me out with this?

Blade,

etid...@csi.com
ICQ #16108584
Re: Quake III problem
#1193
Author: do... Impact9
Date: Tue, 02 Mar 1999 00:00
21 lines
1043 bytes
On Tue, 2 Mar 1999 08:39:54 -0000, "R Vincent"
<rvin...@globalnet.co.uk> wrote:

>When I load km_portal, it looks as though I am trying to walk through a
>wall, the graphics are all messed up. I think everything is fine with my
>video card.
>
>Anyone else had this trouble?

I'm getting the same thing on my system. All I see is a approching
spinning "red sky" picture.  It does look like that I'm trying to walk
through a outter game area wall. I tried the FOV 90 command but that
didn't work.

Also-
I can't seem to find the km_portal map , it's not located in the map
folder. (perhaps its just named differnetly in the folder?). Any
clues?


Impact9
Re: Quake III problem
#1194
Author: Goetz Vogelsang
Date: Tue, 02 Mar 1999 00:00
6 lines
572 bytes
> type

fov 90

Cheers
Goetz
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