Article View: alt.games.quake3
Article #1234Re: OpenGl problem
From: Dave
Date: Fri, 05 Mar 1999 00:00
Date: Fri, 05 Mar 1999 00:00
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this will not work for the banshee, you can try this though goto http://www.geocities.com/SiliconValley/Lakes/7220/mesa.html and download the mesa3dll.zip file, and use the opengl32.dll in your quake3 directory. I got it working with my banshee although it does seem a bit slow probally because its not a 3dfx file TheUnknown wrote in message <7bmtrv$alu$1...@news.IAEhv.nl>... >You have to download the Voodoo OpenGL Beta 2.1. Not the miniGL. Copy the >file 3dfxopengl.dll to the quake3 main dir. Rename it to opengl32.dll. Then >start the game. If everything is ok it'll pass and you'll get the main menu. >Go to system settings, video options, and set fullscreen on. If it's already >on then still go to this screen and press enter else for some reason it >quits with the message OpenGL subsystem not found. After pressing enter you >can play a game. This was all told to me by a friend, ofcourse. > >
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From: "Dave" <Da...@msn.com> Subject: Re: OpenGl problem Date: 1999/03/05 Message-ID: <7bphpe$r5c$1@plug.news.pipex.net> X-Deja-AN: 451698131 References: <7bkiie$dsu$1@server.cntfl.com> <7bmtrv$alu$1@news.IAEhv.nl> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: UUNET WorldCom server (post doesn't reflect views of UUNET WorldCom) Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit