Article View: alt.games.quake3
Article #299Re: Cd check??
From: Sarf
Date: Sun, 07 Feb 1999 00:00
Date: Sun, 07 Feb 1999 00:00
39 lines
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1653 bytes
At the end of the day, Id have to make money, if that means we have to buy a copy for each machine on, say, a small LAN, that would be a hefty outlay What would be good, (as Id are selling the game as multiplayer anyway) is if they introduced some form of licensing at 1/4 the price of the full product per licence. As you say, we'll just have to wait and see... :) Bish wrote in message ... >In article <_Yjv2.49$oR7.17...@news.telia.no>, chiller ><chi...@os.telia.no> writes >>How is ID gonna do the cd check stuff this time?? >>In q2 you could play DM without the cd but q3a is only multiplayer, right?? >>So if I have a LAN do I need to buy a new copy for every 'puter??? >> >> >>chiller >> >> >>-- >> >>webmaster / maintainer / news publisher: http://home.telia.no/chiller >> >>ICQ#: 11362056 >> >> >> >> > >-- Hmm, good point. Remember that id have been pretty generous up till now with >no copy protection etc. and writing patches which mean you no longer need the >cd. But now that they're writing cd's with copy protection i guess we'll just >have to wait and see what the protections like.. >Bish
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From: "Sarf" <Sa...@dial.pipex.com> Subject: Re: Cd check?? Date: 1999/02/07 Message-ID: <79l0ae$ifl$1@plug.news.pipex.net> X-Deja-AN: 441773714 References: <_Yjv2.49$oR7.171897344@news.telia.no> <Z8Xq0GAoldv2EwoD@jerez.demon.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Organization: UUNET WorldCom server (post doesn't reflect views of UUNET WorldCom) Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit