Article View: alt.games.quake3
Article #286518Re: Questions from the curious -
From: Mandala
Date: Wed, 17 May 2006 05:27
Date: Wed, 17 May 2006 05:27
33 lines
2720 bytes
2720 bytes
"Mandala" <merliina_x@yahoo.com> wrote in message news:4467025e$0$16031$5a62ac22@per-qv1-newsreader-01.iinet.net.au... >> >>> Q2 - I was playing 69pickup the other night - and was waiting at the >>> rail when I heard someone use the pad underneath - so I turned to rail >>> him - and I swear the figure was coming up to me in a horizontal >>> postition - as if the character was lying flat on its stomach - and he >>> railed me first. Is this possible? - to change the way a player appears >>> to move through the air? It was the first and only time I have seen >>> this. And no - I was not smoking anything. :) >> >> Could be something as simple as lag, or as another poster pointed out a >> strangely engineered model of some sort. >> >> -- >> Shinnokxz - > > I thought it could have been a model issue - but I dont have any extra > skins loaded - and so I would not see a different skin used by another > player (it would default to sarge). I think now that it was a 'warping' > as the player was pushed from the pad beneath. I have seen bodies > (characters) do some wild things in this game.. lol. Cheers tho - > -- > M Ok - NO. I just saw it again - and this time I can see where it came from. On the same map - 69pickup - a player comes up from the water - onto the pad - and jumps upwards - but the figure is still acting like it would if it was still in the water - that is - it is horizontal and as if still swimming - but as it goes through the air. I put the crack pipe down some time ago - this is real. How is this so? Fault - or fix? - Cheers - -- M
Technical Details
Message-ID:
<446ab44c$0$26949$5a62ac22@per-qv1-newsreader-01.iinet.net.au>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nntp.waia.asn.au!203.59.27.186.MISMATCH!newsfeed.iinet.net.au!newsfeed.iinet.net.au!per-qv1-newsstorage1.iinet.net.au!per-qv1-newsstorage1.iinet.net.au!per-qv1-newsreader-01.iinet.net.au!not-for-mailReferences:
<446323eb$0$15977$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <SKs9g.332$rp4.173@fe07.lga> <4467025e$0$16031$5a62ac22@per-qv1-newsreader-01.iinet.net.au>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nntp.waia.asn.au!203.59.27.186.MISMATCH!newsfeed.iinet.net.au!newsfeed.iinet.net.au!per-qv1-newsstorage1.iinet.net.au!per-qv1-newsstorage1.iinet.net.au!per-qv1-newsreader-01.iinet.net.au!not-for-mail From: "Mandala" <merliina_x@yahoo.com> Newsgroups: alt.games.quake3 References: <446323eb$0$15977$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <SKs9g.332$rp4.173@fe07.lga> <4467025e$0$16031$5a62ac22@per-qv1-newsreader-01.iinet.net.au> Subject: Re: Questions from the curious - Date: Wed, 17 May 2006 15:27:41 +1000 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2869 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2869 X-RFC2646: Format=Flowed; Response Lines: 35 Message-ID: <446ab44c$0$26949$5a62ac22@per-qv1-newsreader-01.iinet.net.au> NNTP-Posting-Host: 203.217.53.29 X-Trace: 1147843660 per-qv1-newsreader-01.iinet.net.au 26949 203.217.53.29 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit