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Article #287485

Possible precision issue with gaming in general.

#287485
From: Skybuck Flying
Date: Sun, 03 Jul 2011 07:47
26 lines
1937 bytes
Hello,

Perhaps there is a possible precision issue with gaming in general, but I am 
not sure.

The mouse cursor moves with pixels per inch.

If the screen resolution is doubled from 800x600 to 1600x1200 then the 
precision with which quakers would shoot is double as precise.

If the resolution is switched back then it's twice as worse as it was in 
high resolution.

However the mouse resolution is still the same, so one could argue that this 
is an unfair and unnecessary adventage for gamers with higher resolution 
monitors.

Also it creates a little problem for gamers switching resolution, they are 
used to a certain cursor precision.

So I wonder if Quake 3 compensates for this ???

Is the mouse cursor/speed "resolution indepedent" or not ? ;)

Bye,
  Skybuck. 
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From: "Skybuck Flying" <Windows7IsOK@DreamPC2006.com>
Newsgroups: alt.comp.periphs.videocards.nvidia.programming, alt.games.quake3, comp.games.development.design
Subject: Possible precision issue with gaming in general.
Date: Sun, 3 Jul 2011 09:47:41 +0200
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