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Article #287477

Re: Gameplay idea: Protective points for protecting low fps players.

#287477
From: John M
Date: Thu, 02 Jun 2011 13:53
39 lines
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On 5/24/2011 12:32 PM, Rin Stowleigh wrote:
> On Tue, 24 May 2011 11:40:42 -0400, Metspitzer<kilo...@charter.net>
> wrote:
>
>> I always thought there should be an OPTIONAL handicap mode.  I don't
>> know anything about Battlefield, but games like Quake and Unreal
>> should give lower skilled or less hardware players a dynamic advantage
>> where all players are getting about the same amount of frags.  You
>> could still tell the best players by how much handicap they have. This
>> would prevent new players from getting discouraged and quitting.
>
> They have a solution for this today:  console gaming.  Everyone on
> same playing field.  Personally I'd prefer to see PC gaming remain the
> domain of hardware enthusiasts who accept that every hobby has a cost,
> and the cost of PC gaming is an ongoing expense.
>
> Really in multiplayer games, internet latency is a bigger factor than
> fps overall score or ease of killing.
>
> There is no shortage of options, if one's income or financial is such
> that they cannot afford hardware that maintains at least 60fps on the
> games they want to play:  They can (1) play older games, (2) lower the
> resolution/settings to achieve solid 60fps, (3) exit the hobby of PC
> gaming completely, (4) switch to consoles, (5) get a better paying
> job, (6) make other financial tradeoffs in the management of their
> lives
>
> These are all much easier problems to solve than the internet latency
> dilemma (for most people in the USA at least, where choice of
> broadband providers is usually limited and crappy in performance
> compared to many other countries).
>
> I think the cost of PC gaming as a hobby is actually more cost
> effective than many other hobbies (golfing, skydiving, boating etc)
>

Very well said, Rin. You took the words right out of my mouth!!

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From: John M <bens...@gmail.com>
Newsgroups: alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,alt.games.ea.battlefield,alt.games.quake3,comp.games.development.design
Subject: Re: Gameplay idea: Protective points for protecting low fps players.
Date: Thu, 02 Jun 2011 09:53:55 -0400
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