Article View: alt.games.quake3
Article #287477Re: Gameplay idea: Protective points for protecting low fps players.
From: John M
Date: Thu, 02 Jun 2011 13:53
Date: Thu, 02 Jun 2011 13:53
39 lines
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3300 bytes
On 5/24/2011 12:32 PM, Rin Stowleigh wrote: > On Tue, 24 May 2011 11:40:42 -0400, Metspitzer<kilo...@charter.net> > wrote: > >> I always thought there should be an OPTIONAL handicap mode. I don't >> know anything about Battlefield, but games like Quake and Unreal >> should give lower skilled or less hardware players a dynamic advantage >> where all players are getting about the same amount of frags. You >> could still tell the best players by how much handicap they have. This >> would prevent new players from getting discouraged and quitting. > > They have a solution for this today: console gaming. Everyone on > same playing field. Personally I'd prefer to see PC gaming remain the > domain of hardware enthusiasts who accept that every hobby has a cost, > and the cost of PC gaming is an ongoing expense. > > Really in multiplayer games, internet latency is a bigger factor than > fps overall score or ease of killing. > > There is no shortage of options, if one's income or financial is such > that they cannot afford hardware that maintains at least 60fps on the > games they want to play: They can (1) play older games, (2) lower the > resolution/settings to achieve solid 60fps, (3) exit the hobby of PC > gaming completely, (4) switch to consoles, (5) get a better paying > job, (6) make other financial tradeoffs in the management of their > lives > > These are all much easier problems to solve than the internet latency > dilemma (for most people in the USA at least, where choice of > broadband providers is usually limited and crappy in performance > compared to many other countries). > > I think the cost of PC gaming as a hobby is actually more cost > effective than many other hobbies (golfing, skydiving, boating etc) > Very well said, Rin. You took the words right out of my mouth!! --- Posted via news://freenews.netfront.net/ - Complaints to ne...@netfront.net ---
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news3.google.com!news1.google.com!npeer03.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!nx02.iad01.newshosting.com!newshosting.com!news.linkpendium.com!news.linkpendium.com!teleglobe.net!newsgate.cuhk.edu.hk!news.netfront.net!not-for-mail From: John M <bens...@gmail.com> Newsgroups: alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,alt.games.ea.battlefield,alt.games.quake3,comp.games.development.design Subject: Re: Gameplay idea: Protective points for protecting low fps players. Date: Thu, 02 Jun 2011 09:53:55 -0400 Organization: Netfront http://www.netfront.net/ Lines: 39 Message-ID: <is84ll$2bt6$1@adenine.netfront.net> References: <834ca$4ddb668a$54192c06$17550@cache6.tilbu1.nb.home.nl> <82knt6tnv6a0a7aei35q5ml8vatbkfhmun@4ax.com> <9umnt61ci296ao9lq2goq17bjbneu6dnq5@4ax.com> NNTP-Posting-Host: 98.69.145.10 Mime-Version: 1.0 X-Trace: adenine.netfront.net 1307022838 77734 98.69.145.10 (2 Jun 2011 13:53:58 GMT) X-Complaints-To: ne...@netfront.net NNTP-Posting-Date: Thu, 2 Jun 2011 13:53:58 +0000 (UTC) User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.17) Gecko/20110414 Thunderbird/3.1.10 In-Reply-To: <9umnt61ci296ao9lq2goq17bjbneu6dnq5@4ax.com> Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit