Article View: alt.games.quake3
Article #287475Re: Gameplay idea: Protective points for protecting low fps players.
From: Rin Stowleigh
Date: Tue, 24 May 2011 16:32
Date: Tue, 24 May 2011 16:32
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On Tue, 24 May 2011 11:40:42 -0400, Metspitzer <kilo...@charter.net> wrote: >I always thought there should be an OPTIONAL handicap mode. I don't >know anything about Battlefield, but games like Quake and Unreal >should give lower skilled or less hardware players a dynamic advantage >where all players are getting about the same amount of frags. You >could still tell the best players by how much handicap they have. This >would prevent new players from getting discouraged and quitting. They have a solution for this today: console gaming. Everyone on same playing field. Personally I'd prefer to see PC gaming remain the domain of hardware enthusiasts who accept that every hobby has a cost, and the cost of PC gaming is an ongoing expense. Really in multiplayer games, internet latency is a bigger factor than fps overall score or ease of killing. There is no shortage of options, if one's income or financial is such that they cannot afford hardware that maintains at least 60fps on the games they want to play: They can (1) play older games, (2) lower the resolution/settings to achieve solid 60fps, (3) exit the hobby of PC gaming completely, (4) switch to consoles, (5) get a better paying job, (6) make other financial tradeoffs in the management of their lives These are all much easier problems to solve than the internet latency dilemma (for most people in the USA at least, where choice of broadband providers is usually limited and crappy in performance compared to many other countries). I think the cost of PC gaming as a hobby is actually more cost effective than many other hobbies (golfing, skydiving, boating etc)
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news1.google.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 24 May 2011 11:32:43 -0500 From: Rin Stowleigh <rstow...@gmail.com> Newsgroups: alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,alt.games.ea.battlefield,alt.games.quake3,comp.games.development.design Subject: Re: Gameplay idea: Protective points for protecting low fps players. Date: Tue, 24 May 2011 12:32:20 -0400 Message-ID: <9umnt61ci296ao9lq2goq17bjbneu6dnq5@4ax.com> References: <834ca$4ddb668a$54192c06$17550@cache6.tilbu1.nb.home.nl> <82knt6tnv6a0a7aei35q5ml8vatbkfhmun@4ax.com> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 34 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-KlybUpoNxSfwgDthSwo6TARKwfqhWoqcemP6HqvYX6gCvkkPrHLJEmyFYN+V/HoRh4HuzEgqug3zo31!Pxmvzlm5oefUkpq/7yoikSmVRckKsIyZxQ5Saem0pO6U5KRT1QElXKdZFY9cmhrtTK4p7Ik= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 2947 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit