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Article #287300

Re: First 3D-like game with rocket launcher ?

#287300
From: Jim
Date: Thu, 25 Mar 2010 14:00
13 lines
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"Smola" <supersmola@hr.inet> wrote in message 
news:MPG.261400b085ddf619989ab9@news.t-com.hr...
> And, is this designed to use the rocket launcher? Did John Romero think
> of it?
http://www.rome.ro/lee_killough/history/doomqna.shtml
"The only way you are supposed to reach the secret switch was by (1) getting 
the invincibility, (2) blasting a rocket into the wall so you would fly 
backwards into the box. We found out early on that it was possible to flip 
the switch from outside, so Sandy made the walls thicker. The advanced 
techniques of strafe-running, et al, did not come about for almost a year 
after DOOM's release so there was no way we could anticipate someone getting 
into the secret area any other way. Much like the way we never anticipated 
Quake's rocket-jumping." 
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From: "Jim" <jim@wtf.invalid>
Newsgroups: alt.games.doom,alt.games.quake3,alt.games.wolfenstein
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Subject: Re: First 3D-like game with rocket launcher ?
Date: Thu, 25 Mar 2010 10:00:40 -0400
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