Article View: alt.games.quake3
Article #287121Quake 3 Demo Degradation
From: Thomas J
Date: Thu, 11 Dec 2008 01:06
Date: Thu, 11 Dec 2008 01:06
12 lines
1411 bytes
1411 bytes
Greetings all - I have been making demos of Quake 3 arena for many years now and I find that after a while, the more the demos are moved/copied/burned onto disks etc, the more they degrade! ie - the score jumps around to impossible degrees, the models flicker and turn into bars of green/blue/red or strange anomalies appear out of nowhere. Has anyone else noticed this - is there a way to fix it - or are all things doomed this way? -- ~
Technical Details
Message-ID:
<01505f3d$0$20662$c3e8da3@news.astraweb.com>Path:
mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!nntp.giganews.com!newshub.sdsu.edu!news.astraweb.com!border1.newsrouter.astraweb.com!not-for-mailShow Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!nntp.giganews.com!newshub.sdsu.edu!news.astraweb.com!border1.newsrouter.astraweb.com!not-for-mail From: "Thomas J" <thomasjacksun@yahoo.com.au> Newsgroups: alt.games.quake3 Subject: Quake 3 Demo Degradation Date: Thu, 11 Dec 2008 12:06:40 +1100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.5512 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 X-RFC2646: Format=Flowed; Original X-Antivirus: avast! (VPS 081210-0, 12/10/2008), Outbound message X-Antivirus-Status: Clean Lines: 14 Message-ID: <01505f3d$0$20662$c3e8da3@news.astraweb.com> Organization: Unlimited download news at news.astraweb.com NNTP-Posting-Host: c9c0b842.news.astraweb.com X-Trace: DXC=_HS`WfYCMGh3i\; U\i>iJhL?0kYOcDh@j; >GTR`=ZX:b8d7eNK7D9Ve9FeW5]?6i?h^EIGDn6O3Ah Bytes: 1353 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit