Article View: alt.games.quake3
Article #286221Re: Locating Quake3 servers with Superscan port scanner?
From: Mark
Date: Tue, 17 Jan 2006 20:47
Date: Tue, 17 Jan 2006 20:47
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1515 bytes
"NuQ" <anon@anon.com> wrote: > > I think most people use the in-game server browser, or GameSpy, or > All-Seeing Eye and sort by lowest ping. No need to use Superscan. (responded in new thread "Locating Quake3 Servers?")
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local01.nntp.dca.giganews.com!nntp.w-link.net!news.w-link.net.POSTED!not-for-mail NNTP-Posting-Date: Tue, 17 Jan 2006 14:46:54 -0600 From: "Mark" <nospam@thanksanyway.org> Newsgroups: alt.games.quake3 References: <RKKdnbMWWsiWG1TeRVn-oQ@w-link.net> <43cbe9ad$0$6393$892e7fe2@authen.yellow.readfreenews.net> Subject: Re: Locating Quake3 servers with Superscan port scanner? Date: Tue, 17 Jan 2006 12:47:05 -0800 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2670 X-RFC2646: Format=Flowed; Response X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2670 Message-ID: <Z7ydnehgqtQjylDenZ2dnUVZ_sCdnZ2d@w-link.net> Lines: 8 NNTP-Posting-Host: 207.244.150.30 X-Trace: sv3-gJKNErsoxvk8/Ju+X/9bOgqf622ryqzXlsJ8BO9yjiFrnsaREsUvHxhRL74VeBNeho7B2Lgm+M5jtE+!K1c9Nbh2GmHhxLTMrnvu4JItHVLKkmLgyr3cUMaapddYbotshiYwPwlkAihwXrYD7FEozTAcnwY6!jC/ZBfbfU5k= X-Complaints-To: abuse@w-link.net X-DMCA-Complaints-To: abuse@w-link.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit