Article View: alt.games.quake3
Article #286147Re: Any good Quake IV stuff to download?
From: Madeline Edmunds
Date: Sat, 24 Dec 2005 01:56
Date: Sat, 24 Dec 2005 01:56
51 lines
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3283 bytes
"Inglo" <ioo@??.żżż> wrote in message
news:sHXqf.46608$6e1.43420@newssvr14.news.prodigy.com...
> On 12/22/2005 10:01 PM Apathy brightened our day with:
>> On Thu, 22 Dec 2005 21:06:29 GMT, Inglo <ioo@??.żżż> wrote:
>>
>>
>>> I've really got nothing, I just downloaded the QuakeMas map pack, which
>>> had a few nice maps. I've yet to download any other maps, mods, skins
>>> etc... (I have grabbed a few netdemos). Is there anything out there
>>> worthwhile? I miss the early days of Quake 3 when we were all trying new
>>> stuff out and wrecking our q3 installs. Will there never again be
>>> little black boxes and missing shaders under my Christmas tree?
>>>
>>
>>
>> Not much, bud...one or two things worth checking out...nothing
>> major...InstaGib, WoD,
>> Quake4World, and a few others...all pretty much in development...nothing
>> that grabs you by the
>> cojones and screams, "Play with Me!!!"
>>
>> http://software.filefront.com/Quake+4/;1150;/software_information.html
>> Apathy[AGQx]
>> Ipsa Scientia Potentia Est>>===> Illiterate? Write here for help:
>> http://www.p0rn0finish.org
>>
> After I posted this I went to http://quake4.filefront.com/ and browsed the
> sections, most of them had *0* files.
> I think the game engine and the multiplayer are really pretty good with
> quake 4, I'd wonder if the Doom3 engine is very hard to mod for.
> My main impetus for this question is having been playing Classic Doom for
> Doom 3 the last couple of days, which is fantastic, of course it only took
> those guys a year to remake the first episode from Doom 1.
>
> --
> "I did not have misleading relations with those facts"
>
> George W
>
> Steve ¤ťIngloŤ¤
> www.inglostadt.com
The Doom3/Quake 4 engine is by no means hard to mod for. The SDK is much
easier to use than Quake 2. (I never messed with Quake 3 but it didn't look
too good to me.) Once the holidays are past us I intend to dig into it a lot
more.
I think the reason relatively little modding is going on right now is the
competition from many other excellent games.
Cycho{HHR}
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!news1.google.com!news.maxwell.syr.edu!news-rtr.nyroc.rr.com!news-out.nyroc.rr.com!twister.nyroc.rr.com.POSTED!53ab2750!not-for-mail From: "Madeline Edmunds" <medmunds@rochester.rr.com> Newsgroups: alt.games.quake3 References: <pzEqf.95$UF3.68@newssvr25.news.prodigy.net> <me4nq19dhjpmkgle7tek0h53rj8jkdson9@4ax.com> <sHXqf.46608$6e1.43420@newssvr14.news.prodigy.com> Subject: Re: Any good Quake IV stuff to download? Lines: 53 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-RFC2646: Format=Flowed; Response X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 Message-ID: <GV1rf.36011$XJ5.1440@twister.nyroc.rr.com> Date: Sat, 24 Dec 2005 01:56:54 GMT NNTP-Posting-Host: 66.66.205.192 X-Complaints-To: abuse@rr.com X-Trace: twister.nyroc.rr.com 1135389414 66.66.205.192 (Fri, 23 Dec 2005 20:56:54 EST) NNTP-Posting-Date: Fri, 23 Dec 2005 20:56:54 EST Organization: Road Runner MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit