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Article #285980

Re: Convergence: PC vs. Console multiplayer gaming

#285980
From: G Hardy
Date: Thu, 10 Nov 2005 11:04
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"Andrew" <spamtrap@localhost.> wrote in message
news:9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com...

> ...it is a dumb idea to allow
> merging of architectures on the same servers.

It's not a dumb idea, it's just not workable.

If plausible, it would open up the field of available opponents and
team-mates, and settle once and for all the console vs. PC argument (and
probably allow some intra-console ranking as well).

However, the basic differences between the various consoles, and the console
generically vs. the PC, would lead to natural segregation as players band
together in architecture-based groups to even the playing field.

The only practical way would be to have a TFC-type game where the abilities
of the platform are an intrinsic part of the abilities of the player - so
for example a slower machine or connection would have only lumbering, tough
characters* available, whereas a state-of-the-art broadband machine would
only have fragile, agile characters available, such as the sniper.

* It's so long since I played I forgot the player class of the
minigun-toting character.
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From: "G Hardy" <gareth...@ntlwrold.com>
Newsgroups: alt.games.halo,alt.games.half-life,alt.games.video.xbox,alt.games.quake3,alt.games.video.sony-playstation2
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Subject: Re: Convergence: PC vs. Console multiplayer gaming
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