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Article #285978

Re: Convergence: PC vs. Console multiplayer gaming

#285978
From: Eiji Hayashi
Date: Thu, 10 Nov 2005 13:03
19 lines
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Young Wizdom wrote:
> I hope future multiplayer console games will be capable of joining the
> same servers as PC versions. Such as Quake 4 clients on Xbox 360, and
> PC Q4 clients, playing each other on the same servers, and merging the
> communities as well.

not likely.. the whole concept of Live is opposite to PC's open
community philosophy. This is why PC games have been crossplatform with
PS2 but not Xbox. While MS has bend on this rule to alllow outside
networks to interface with theirs if they find it strategic for their
gamers to gain access to said games, for example FFXI's Playonline,
however, I see this being more the exception than the rule. So I would
count on the online situation staying mostly the same as last gen.

> Question: Which client/platform would rule?

if it comes down to choosing between open networks (PC) and closed
networks (Live), personally I would choose open, but there's arguments
for both
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From: "Eiji Hayashi" <li...@mcmaster.ca>
Newsgroups: alt.games.halo,alt.games.half-life,alt.games.video.xbox,alt.games.quake3,alt.games.video.sony-playstation2
Subject: Re: Convergence: PC vs. Console multiplayer gaming
Date: 10 Nov 2005 05:03:37 -0800
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