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Article #285921

Re: Quake IV Performance Question(s)

#285921
From: Martin Welch
Date: Fri, 04 Nov 2005 10:53
53 lines
2857 bytes
Another 512Mb stick did the trick.

Ace!

Thanks for your help.

McGrandpa wrote:
> "Martin Welch" <martin@welch.co.uk.eclipse> wrote in message 
> news:Cd2dnR4wjd6LGvXenZ2dnUVZ8qGdnZ2d@eclipse.net.uk...
> 
>>Hi,
>>
>>Just built a new Athlon XP3000, ASUS A8N-SLi, 512Mb, 7800GT box to play 
>>Quake IV which is great - 60fps at 1024x768 High detail (which is all my 
>>flat screen will allow). The box is running W2KPro, by the way.
>>
>>But....
>>
>>The game stutters. To be specific: the game briefly slows (1-2 sec) to <10 
>>fps when I enter a new area of a map that contains monsters. Then the game 
>>goes back to 60fps.
> 
> 
> Your biggest improvment may be another half gig of ram.  There are folks 
> running Q4 with lesser CPU's and video cards that get fr's in the 40's to 
> 50's steady, without the stutters.  But they have a gig or more of ram.
> McG.
> 
> 
>>Is this normal - does this stuttering occur no matter what machine you 
>>have?
>>
>>I've tried changing the following in Quake4Config.cfg:
>>
>>seta image_useCache "1"
>>seta image_cacheMegs "256"
>>seta image_cacheMinK "16384"
>>
>>This seemed to improve things a bit but the game still stutters. I've also 
>>read conflicting descriptions - one says that these settings influence the 
>>amount of RAM used by the game, the other suggests it's the amount of swap 
>>file space used. Does anyone know the correct answer?
>>
>>Is the cause of the stuttering down to insufficient memory?
>>
>>If not, does anyone have any other suggestions?
>>
>>I'd really appreciate any help.
>>
>>Martin 
> 
> 
> 
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