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Article #274871

defrag 1.9

#274871
From: x0
Date: Wed, 18 Dec 2002 15:48
104 lines
5995 bytes
Defrag 1.9 Info
Well, the Defrag team has been hard at work, targeting a release of Defrag
1.9 some time (we hope) in January. We recently added 7 new mappers to the
team. Coupled with our demo admins and other mappers, the team is now 13
people strong. And it shows - no less than 9 new maps for our upcoming
release.

Note that while Defrag 1.9 will not be our "full multiplayer support"
version (that's Defrag 2.0), we've made a lot of little changes and added
some new stuff towards that goal. Many of these new features will be very
useful for creating general trickjumping servers.

When we get closer to an actual release, we'll get a release date posted
here. Until then, just enjoy our maps/features list:


-----------------
> MAPS (9 to 12):

- VQ3 (6 to 7): Noskey = 2, Space = 1, Hitm4n = 1, Thrasher = 1, Genosh = 1
or 2
- CPM (3 to 5): Gambit = 1 or 2, DonPichol = 1 or 2, Acid = 1

-----------------------
> MULTIPLAYER FEATURES:

- Interference: (gdf_InterferenceOff) - allows servers to turn
player-to-player interference off, as well as missile interference (for
non-teammates or for everyone, except self). Great for creating trickjumping
servers.
- Interference: (df_hide_NoDrawRadius) hides other
players/missiles/explosions inside radius. To be used in conjunction with
gdf_InterferenceOff
- Checkpoints: Added multiplayer capability
- Many little changes to prepare for full MP support (Defrag 2.0)

* Still in the pipeline:
- Per-player item pickup (prevents interferences among players)
- Server session/all-time records and defrag scoreboard (delayed at the
moment)

-------------------------------------
> SINGLE PLAYER AND GENERAL FEATURES:

- Recam/Replay: Full recam scripting engine with ingame editor/debugging.
Allows scripts to be created and re-used for demo recamming. Supports
different trigger/activator types, as well as different variable and camera
transitions.
- Ghosts: LiveAmmo - permits the ghost to fire live ammo (if cheats are
enabled). This allows players to practice certain missile-related MP trix by
themselves.
- Ghosts: Can now monitor/record and playback cvar changes for more robust
saving of recamming
- DemoCams: Sequencing - allows automated cam2cam sequencing of cameras,
transition speeds, and camera modes.
- DemoCams: Offsetting - allows camera position, angles, and radius
offsetting (allowing cam rolls, curved cam paths, etc.)
- DemoCams: auto cg_thirdperson 0/1 switching for ease-of-use, based on
df_demos_CameraMode selected.
- DemoCams: Unlocked thirdperson pitch angles
(df_demos_UnlockThirdpersonPitch) - allows full overhead view
- Savepos: optionally store velocity (also outputs msg on restore now - msg
saved in demo)
- Offhanded Grappling Hooks (2 styles: q3 and swinging)
- Overbounce: On/Off option
- Overbounce: Allow OB detection for all slopes (df_ob_AllSlopes), not just
horizontal floors
- varTransitions: allows users to create transitions on cvars ("cg_fov 90
150 100" transitions the cg_fov from 90 to 150 at a speed of 100)
- varJoin: joins 2 vstrs
- varCommand: does $ string substitutions, then calls console command
- KeyMapping: allows high input polling of keyboard binds for smoother
varMath, etc. inside demos.
- Crosshair Stats System: user defined combos (example: df_chs1_info1 "23
3033 24") with user-defined separator
- Mapping: Shooter function (shoots missiles - aims at player, with
prediction option)
- Demos: Compliance with demos from other mods (compatibility with any mod
is in no way guarantee)
- Demos: Cheat detection for demos using the timer
- Tricks Mode: Added df_ndm_spawnItems to force item spawn
- Many little tweaks/fixes/etc.

---------------
> FIXES/TWEAKS:

- Miniview: now can be on even with different df_demos_CameraMode's on
- Miniview: new draw options: 1 = On for ghost, 2 = on for ghost and demos,
3 = on for demos only, 4 = always on (1P/3P switching style), 5 = always on,
1st Person, 6 = always on, 3rd Person
- DemoCams: cam2cam transitions now work when cl_avidemo is on (fixed timing
issues)
- Savepos: tweaked savepos/placeplayer code to kill velocity - so OBs work
repeatedly now
- varHelpers: $ string substitution for varMath, varCycle, varJoin,
varTransitions - does an inline vstr value replacement (uses value stored in
string). Replaces varValueMath, varValueCycle, etc. functions
- varMath: added % operator
- varMath: does string math (+ or =) if old or new values are strings
- CHS: Added AccelMeter stat - single start speed info item
- CHS: Added date and time YYYYMMDD and HHMMSS crosshair stats info items
- CHS: Access to CHS info items through $chinfo/chinfonum string
substitution
- Many other small fixes and tweaks
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From: "x0" <x...@8th-wonder.net>
Newsgroups: alt.games.quake3
Subject: defrag 1.9
Date: Wed, 18 Dec 2002 16:48:18 +0100
Organization: Kabelfoon
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