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Article #144Re: Carmack Updates Plan File
From: Samuel Renkert
Date: Mon, 01 Feb 1999 00:00
Date: Mon, 01 Feb 1999 00:00
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I agree, and I did understand the core of what he was saying. Its all about data representation. discrete Math and Position Rendering. Trevor Covert wrote in message ... >In article <MPG.111dc7f68...@news.freeserve.net>, >arga...@fatal-design.com (Arganoid) wrote: > >> Hands up anyone who understood all of that ;) > >I didn't understand everything, but it's cool to read about the issues >that he's going through as he develops and tweaks this game that will >probably revolutionize the genre once again. > >_____________________________________________________________________ > Trevor Covert tre...@macnn.com > Games Editor, The MacNN Review http://www.macnn.com/thereview/
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From: "Samuel Renkert" <Sa...@boone.net> Subject: Re: Carmack Updates Plan File Date: 1999/02/01 Message-ID: <794fbp$6qf$1@gaddy.interpath.net> X-Deja-AN: 439375379 References: <trevor-3001991618440001@tac-wa12-15.ix.netcom.com> <MPG.111dc7f68f60bc8398a2f1@news.freeserve.net> <trevor-3001991846110001@tac-wa12-15.ix.netcom.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: Interpath Communications, Inc. Mime-Version: 1.0 Newsgroups: alt.games.quake3 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit