Article View: alt.games.quake3
Article #1353Re: Q3 IHV working...sorta, but can't see squat
From: Maagic
Date: Fri, 05 Mar 1999 00:00
Date: Fri, 05 Mar 1999 00:00
38 lines
1753 bytes
1753 bytes
well, I knew it wasn't going to be no 70fps or nothin, I just wanted to
be able to say I could run it :) I don't consider it "running" until I
can see what the heck I'm doing
SuperTech{OT} wrote:
>
> I'm surprised you got the game to run at all! It's not supposed to be able
> to run on a VooDoo1.
>
> --
> Mark
> SuperTech{OT}
> ICQ# 2672389
> http://lonestar.texas.net/~ammdac/quake/
> Nothing Fancy just some of my files!
> --
>
> Maagic wrote in message <36DF5221...@cybrtyme.com>...
> >Ok I got the quake3.zip and the fix and it runs, but when the thing
> >loads, all the textures are white and I can't tell what's what. Also
> >can't see my weapon or any of the numbers in the status bar. I also get
> >a lot of "cant' find" messages about the sounds but they uncompressed to
> >the correct subdirectories. I have a voodoo 1 card, and a p266mmx with
> >32 megs of ram. I know I need to upgrade, but please tell me if I can
> >just get the game to LOOK better...
> >--
> >Maagic
> >aka Bryan Foster
> >Webmaster of the
> >Rick and Bubba Audio Page
> >http://www.cybrtyme.com/personal/bfoster/bubba.htm
--
Maagic
aka Bryan Foster
Webmaster of the
Rick and Bubba Audio Page
http://www.cybrtyme.com/personal/bfoster/bubba.htm
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From: Maagic <ma...@cybrtyme.com> Subject: Re: Q3 IHV working...sorta, but can't see squat Date: 1999/03/05 Message-ID: <36DF7A7D.B17E7A5D@cybrtyme.com> X-Deja-AN: 451454457 References: <36DF5221.D42301D9@cybrtyme.com> <LHKD2.1049$qz2.1356@news.flash.net> X-Accept-Language: en X-Trace: 5 Mar 1999 00:26:20 -0600, 209.149.100.161 MIME-Version: 1.0 Newsgroups: alt.games.quake3,alt.games.quake2 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit