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Article View: alt.games.quake3
Article #1353

Re: Q3 IHV working...sorta, but can't see squat

#1353
From: Maagic
Date: Fri, 05 Mar 1999 00:00
38 lines
1753 bytes
well, I knew it wasn't going to be no 70fps or nothin, I just wanted to
be able to say I could run it :) I don't consider it "running" until I
can see what the heck I'm doing

SuperTech{OT} wrote:
> 
> I'm surprised you got the game to run at all! It's not supposed to be able
> to run on a VooDoo1.
> 
> --
> Mark
> SuperTech{OT}
> ICQ# 2672389
> http://lonestar.texas.net/~ammdac/quake/
> Nothing Fancy just some of my files!
> --
> 
> Maagic wrote in message <36DF5221...@cybrtyme.com>...
> >Ok I got the quake3.zip and the fix and it runs, but when the thing
> >loads, all the textures are white and I can't tell what's what. Also
> >can't see my weapon or any of the numbers in the status bar. I also get
> >a lot of "cant' find" messages about the sounds but they uncompressed to
> >the correct subdirectories. I have a voodoo 1 card, and a p266mmx with
> >32 megs of ram. I know I need to upgrade, but please tell me if I can
> >just get the game to LOOK better...
> >--
> >Maagic
> >aka Bryan Foster
> >Webmaster of the
> >Rick and Bubba Audio Page
> >http://www.cybrtyme.com/personal/bfoster/bubba.htm

-- 
Maagic
aka Bryan Foster
Webmaster of the 
Rick and Bubba Audio Page
http://www.cybrtyme.com/personal/bfoster/bubba.htm
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From: Maagic <ma...@cybrtyme.com>
Subject: Re: Q3 IHV working...sorta, but can't see squat
Date: 1999/03/05
Message-ID: <36DF7A7D.B17E7A5D@cybrtyme.com>
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