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Article #1249

IHV on a TNT (runs great!), + my opinion.

#1249
From: atomik
Date: Wed, 03 Mar 1999 00:00
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Hello all.

Performance is outstanding on my CeleryA 450/Creative Riva TNT.  VERY
comparable to Q2, at least at 640x480 & 800x600 (1024x768 is still WAY
playable-  much better fps than Half Life at that res).  I did not have
to do any special tweaking to get it to run, other than unzip it and run
Quake3.exe.  Gotta love having a robust OpenGL ICD.

Game play will undoubtedly be fantastic...you gotta love the Mortal
Kombat-esque narrator announcing that "You've taken 1st place" after
fragging your first opponent, or the foreboding "Quad Damage" when you
power up.

I look forward to playing a bot with half a brain, instead of them just
running against the walls.  Once or twice, however, plasmagun fire game
out of nowhere-  and as I turn, a bot is strafing around me, only to
head for the wall as soon as he passes me.  In other words, the only way
to get these things to fight is to get between them and the wall, after
they respawn.

It was much brighter than I expected (besides the FOG, which needs to be
toned down.  I'm thinking Turok, here), and the weapons all sound
great.  A few of them are quite visually "work in progress"-  some are
still a simple 3d mapped object, with no texture even applied yet.
Overall, the game will ROCK.

Anyone experimented with LAN play, yet?

@AtomiK@
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From: atomik <rj...@earthlink.net>
Subject: IHV on a TNT (runs great!), + my opinion.
Date: 1999/03/03
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