Article View: alt.games.quake3
Article #108Re: quake 3
From: arga... Arganoid
Date: Thu, 28 Jan 1999 00:00
Date: Thu, 28 Jan 1999 00:00
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1247 bytes
In alt.games.quake3, GEOFFREY PALFREMAN wrote: > Just seen those screen shots at big kims site,looks lovely.One thing with > all those gorgous visuals will there be big lag problems as i had heard it > was gonna be a mostly internet multiplayer game?? Because it's going to be a mostly internet multiplayer game, id are focusing on reducing lag. There will be much more client-side prediction than in Quake II. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Well, as you know Stew, I love my God, my Queen, AND my fellow countrymen. And I can tell you, It's a bugger trying to juggle it so they don't find out about each other." - Richard Herring
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From: arga...@fatal-design.com (Arganoid) Subject: Re: quake 3 Date: 1999/01/28 Message-ID: <MPG.111b04aa395cdf8b98a2d0@news.freeserve.net> X-Deja-AN: 438122868 References: <78qrqg$6kg$1@plug.news.pipex.net> X-Complaints-To: ab...@theplanet.net X-Trace: news4.svr.pol.co.uk 917566542 6217 62.136.78.20 (28 Jan 1999 23:35:42 GMT) Organization: www.release-dates.co.uk NNTP-Posting-Date: 28 Jan 1999 23:35:42 GMT Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit