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Thread View: alt.games.quake2
1 messages
1 total messages Started by Marcus Whitlock Fri, 03 Oct 1997 00:00
PROBLEM with Voodo Rush based AT3D card by Alliance Semiconductor.
#576
Author: Marcus Whitlock
Date: Fri, 03 Oct 1997 00:00
22 lines
1476 bytes
Hi! I was wondering if anyone out there possessing a Voodoo Rush based AT3D
card from Alliance Semiconductor has had problems with textures being all
'smeared' (i.e. looking just like my first attempts at texture mapping :-))?

In games such as GL Quake, GL Hexen, Showdows Of The Empire (Demo) and Jedi
Knight (Demo) and also, all the DirectX demo applets, I get this problem.

I'm running with the latest DirectX5, Glide 2.42 and the latest AT3D drivers
from Alliance's web-site. Now, according to Alliance, their AT3D drivers are
compatible with DirectX3a (no mention of DX5 :-)), so I believe that therein
may the problem lie (at least as far as Direct3D games like SOTE and Jedi
are concerned).

Anyone have any comments on the above? Otherwise I guess I'll just have to
wait until Alliance get around to releasing some new AT3D drivers.

Thanks in advance.

------> Marcus "Swamp Thing" Whitlock,

Software Engineer / Technology Programmer - Raven Software Corp.
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