Thread View: alt.games.quake2
5 messages
5 total messages
Started by Edwin Wijers
Tue, 02 Sep 1997 00:00
What I hope ID will include in Quake 2.
Author: Edwin Wijers
Date: Tue, 02 Sep 1997 00:00
Date: Tue, 02 Sep 1997 00:00
21 lines
1475 bytes
1475 bytes
Greetings. After reading an article in PC Gamer recently I was wondering what improvements ID hope to make on the single-player side of Quake 2. Let's face it, single player on Quake just sucked... The monsters just stood there waiting until you shoot first. No. I hope they will include a Botsystem, like the reaperbot, just to make the single player version more interesting. I do have an Internet connection but it runs through TC/ICP Winsock which is only 16-bit so KALI refuses to work, so no Internet gaming for me until they fix this problem. I also have a lot of friends playing Quake through IPX network, and once or twice a month I am able to join them and play true Quake, Multiplayer that is. It's the multiplayer Quake, which really makes this game fabulous to play and really is the reason why it's so loved. If ID are able to add a Botsystem to Quake 2 then the game, IMHO, justifies it's probable rank as PC game of 1997 and maybe even of the century?! Has anybody heard if ID will add a system like this??? Greetz, Edwin
Re: What I hope ID will include in Quake 2.
Author: David McReynolds
Date: Wed, 03 Sep 1997 00:00
Date: Wed, 03 Sep 1997 00:00
60 lines
3548 bytes
3548 bytes
In article <Pine.SUN.3.95q.970902113619.29132A-100000@ruly46>, Edwin Wijers <wij...@ruly46.medfac.leidenuniv.nl> writes >Greetings. > >After reading an article in PC Gamer recently I was wondering what >improvements ID hope to make on the single-player side of Quake 2. Let's >face it, single player on Quake just sucked... The monsters just stood >there waiting until you shoot first. >No. I hope they will include a Botsystem, like the reaperbot, just to make >the single player version more interesting. I do have an Internet >connection but it runs through TC/ICP Winsock which is only 16-bit so KALI >refuses to work, so no Internet gaming for me until they fix this problem. >I also have a lot of friends playing Quake through IPX network, and once >or twice a month I am able to join them and play true Quake, Multiplayer >that is. It's the multiplayer Quake, which really makes this game fabulous >to play and really is the reason why it's so loved. > >If ID are able to add a Botsystem to Quake 2 then the game, IMHO, >justifies it's probable rank as PC game of 1997 and maybe even of the >century?! Has anybody heard if ID will add a system like this??? > >Greetz, Edwin > Well I don't know about actual bots, but Carmack claims that Q2 will feature intelligent enemies. i.e. they will roam a level in much the same way as a bot. I don't think there can be any excuse for not at least matching a good bot intelligence. Including such AI also raises the issue of what are these things DOING roaming about? i.e. there must be some form of plot/organisation that explains their movements. There is enormous scope for the imagination here...An enemy scout that spots you on his travels would logically report your presence to other enemies. (unless you can stop him!). The longevity of the game would also be greatly entended if enemies could summon help from other quarters. (teleported in from another level (therefore depleting enemy elsewhere), or from outside the player environment (increasing the total number of enemy)). Hopefully id have considered some of these possibilities. (there are obviously many more)... www.quake2.com looks to be a good place to check out what's going on, there's more info there about what is known. Does anyone else remember the intense speculation that preceeded the release of Quake?. Carmack in particular responded to most of the suggestions with reassuring noises about 'we will do the right thing, you won't be disapointed'...In hindsight, Quake was a great playing environment, but not a great game. The vastly increased sophistication of the environment has amplified the simplicity of the game to the point where the AI of the enemy now seems utterly stupid (where it was acceptable in DOOM). I hope id HAVE listened to the players and learnt this lesson. Carmack is still the top man in my opinion, I just hope that id uses his engine with more imagination. I appear to have ranted on a bit!...what does anyone else think? -- David McReynolds
Re: What I hope ID will include in Quake 2.
Author: David McReynolds
Date: Thu, 11 Sep 1997 00:00
Date: Thu, 11 Sep 1997 00:00
60 lines
3548 bytes
3548 bytes
In article <Pine.SUN.3.95q.970902113619.29132A-100000@ruly46>, Edwin Wijers <wij...@ruly46.medfac.leidenuniv.nl> writes >Greetings. > >After reading an article in PC Gamer recently I was wondering what >improvements ID hope to make on the single-player side of Quake 2. Let's >face it, single player on Quake just sucked... The monsters just stood >there waiting until you shoot first. >No. I hope they will include a Botsystem, like the reaperbot, just to make >the single player version more interesting. I do have an Internet >connection but it runs through TC/ICP Winsock which is only 16-bit so KALI >refuses to work, so no Internet gaming for me until they fix this problem. >I also have a lot of friends playing Quake through IPX network, and once >or twice a month I am able to join them and play true Quake, Multiplayer >that is. It's the multiplayer Quake, which really makes this game fabulous >to play and really is the reason why it's so loved. > >If ID are able to add a Botsystem to Quake 2 then the game, IMHO, >justifies it's probable rank as PC game of 1997 and maybe even of the >century?! Has anybody heard if ID will add a system like this??? > >Greetz, Edwin > Well I don't know about actual bots, but Carmack claims that Q2 will feature intelligent enemies. i.e. they will roam a level in much the same way as a bot. I don't think there can be any excuse for not at least matching a good bot intelligence. Including such AI also raises the issue of what are these things DOING roaming about? i.e. there must be some form of plot/organisation that explains their movements. There is enormous scope for the imagination here...An enemy scout that spots you on his travels would logically report your presence to other enemies. (unless you can stop him!). The longevity of the game would also be greatly entended if enemies could summon help from other quarters. (teleported in from another level (therefore depleting enemy elsewhere), or from outside the player environment (increasing the total number of enemy)). Hopefully id have considered some of these possibilities. (there are obviously many more)... www.quake2.com looks to be a good place to check out what's going on, there's more info there about what is known. Does anyone else remember the intense speculation that preceeded the release of Quake?. Carmack in particular responded to most of the suggestions with reassuring noises about 'we will do the right thing, you won't be disapointed'...In hindsight, Quake was a great playing environment, but not a great game. The vastly increased sophistication of the environment has amplified the simplicity of the game to the point where the AI of the enemy now seems utterly stupid (where it was acceptable in DOOM). I hope id HAVE listened to the players and learnt this lesson. Carmack is still the top man in my opinion, I just hope that id uses his engine with more imagination. I appear to have ranted on a bit!...what does anyone else think? -- David McReynolds
Re: What I hope ID will include in Quake 2.
Author: drwarnerREM... Daniel Warner
Date: Thu, 11 Sep 1997 00:00
Date: Thu, 11 Sep 1997 00:00
3 lines
659 bytes
659 bytes
That PC Gamer is out? I subscribe to that magazine and its always 5 days to two weeks late! Dammit...
Re: What I hope ID will include in Quake 2.
Author: Slipgate
Date: Thu, 11 Sep 1997 00:00
Date: Thu, 11 Sep 1997 00:00
10 lines
708 bytes
708 bytes
You have some excellent ideas here. Oh, and thanks for the Quake2.com plug ;) -- Slipgate - AKA Ismail Saeed Webmaster, http://www.quake2.com mailto:slip...@quake2.com
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads