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Thread View: alt.games.quake2
4 messages
4 total messages Started by HyperCube33 (Life2Death) Mon, 23 Oct 2006 14:46
8 player coop server
#283074
Author: HyperCube33 (Life2Death)
Date: Mon, 23 Oct 2006 14:46
8 lines
1228 bytes
Hey ya'll, Life2Death here! (Margolis, no swearing!)

hypercube33.homeip.net

I've got my beta 8 player coop server up. cheats should be disabled now 
(thanks Ek) and some other hacks.

Anyone know how to code it so that health respawns like weapons? 
Re: 8 player coop server
#283075
Author: Margolis
Date: Tue, 24 Oct 2006 12:27
25 lines
1658 bytes
"HyperCube33 (Life2Death)" <hypercube33@hotmail.com> wrote in message 
news:%T4%g.2$YA6.1@newsfe05.lga...
> Hey ya'll, Life2Death here! (Margolis, no swearing!)
>
> hypercube33.homeip.net
>
> I've got my beta 8 player coop server up. cheats should be disabled now 
> (thanks Ek) and some other hacks.
>
> Anyone know how to code it so that health respawns like weapons?
>


Mo7$%*@ f*&%$@

what the &%@* are we supposed to be connecting to?

And what's that *&^%$ no swearing comment about.  I f*&%$@ never swear.


-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: 8 player coop server
#283076
Author: Ron Sleeter
Date: Tue, 24 Oct 2006 15:07
34 lines
2129 bytes
"Margolis" <someone@somewhere.org> wrote in message 
news:VDn%g.1$LO.0@newsfe04.lga...
> "HyperCube33 (Life2Death)" <hypercube33@hotmail.com> wrote in message 
> news:%T4%g.2$YA6.1@newsfe05.lga...
>> Hey ya'll, Life2Death here! (Margolis, no swearing!)
>>
>> hypercube33.homeip.net
>>
>> I've got my beta 8 player coop server up. cheats should be disabled now 
>> (thanks Ek) and some other hacks.
>>
>> Anyone know how to code it so that health respawns like weapons?
>>
>
>
> Mo7$%*@ f*&%$@
>
> what the &%@* are we supposed to be connecting to?
>
> And what's that *&^%$ no swearing comment about.  I f*&%$@ never swear.
>
>
> -- 
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>

What is the ip address so that we can connect? 
Re: 8 player coop server
#283077
Author: HyperCube33 (Life2Death)
Date: Tue, 24 Oct 2006 15:43
39 lines
2078 bytes
um, if you didnt know, quake II can do DNS.

in the address box: hypercube33.homeip.net

this translates to my ip, and quake goes about its job.

and yes, I'm the guy who blew you away whenever you got in my way. lets 
COOP!
"Margolis" <someone@somewhere.org> wrote in message 
news:VDn%g.1$LO.0@newsfe04.lga...
> "HyperCube33 (Life2Death)" <hypercube33@hotmail.com> wrote in message 
> news:%T4%g.2$YA6.1@newsfe05.lga...
>> Hey ya'll, Life2Death here! (Margolis, no swearing!)
>>
>> hypercube33.homeip.net
>>
>> I've got my beta 8 player coop server up. cheats should be disabled now 
>> (thanks Ek) and some other hacks.
>>
>> Anyone know how to code it so that health respawns like weapons?
>>
>
>
> Mo7$%*@ f*&%$@
>
> what the &%@* are we supposed to be connecting to?
>
> And what's that *&^%$ no swearing comment about.  I f*&%$@ never swear.
>
>
> -- 
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
> 
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