Thread View: alt.games.quake2
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Started by /mel/
Sun, 07 Aug 2005 13:51
Third party Q2 engines
Author: /mel/
Date: Sun, 07 Aug 2005 13:51
Date: Sun, 07 Aug 2005 13:51
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While I'm here - I loved the third-party Q1 engine with the fog and bump-mapping (I can't recall who it was by now). Are there any Q2 releases that added extra bling, fog in particular? -- /mel/ np: silence
Re: Third party Q2 engines
Author: Shinnokxz
Date: Sun, 07 Aug 2005 18:33
Date: Sun, 07 Aug 2005 18:33
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/mel/ wrote: > While I'm here - I loved the third-party Q1 engine with the fog and > bump-mapping (I can't recall who it was by now). Tenebrae, I believe. -- Cory "Shinnokxz" Hansen - http://www.coryhansen.com Life is journey, not a destination. So stop running.
Re: Third party Q2 engines
Author: George M. Reagan
Date: Sun, 07 Aug 2005 20:56
Date: Sun, 07 Aug 2005 20:56
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Not sure about the bling. http://www.quake2evolved.com/news.htm http://www.r1ch.net/stuff/r1q2/ G. "/mel/" <cablenews@swinehood.kill.a.spammer.today.com> wrote in message news:TloJe.17755$Aw4.949@newsfe5-win.ntli.net... > While I'm here - I loved the third-party Q1 engine with the fog and > bump-mapping (I can't recall who it was by now). Are there any Q2 releases > that added extra bling, fog in particular? > > -- > > /mel/ > > np: silence > >
Re: Third party Q2 engines
Author: /mel/
Date: Mon, 08 Aug 2005 17:29
Date: Mon, 08 Aug 2005 17:29
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Shinnokxz wrote: > /mel/ wrote: >> While I'm here - I loved the third-party Q1 engine with the fog and >> bump-mapping (I can't recall who it was by now). > > Tenebrae, I believe. Had a brief look at that - I've an AMD64 3200 with ATI9800Pro and still it ran like a three-legged dog (with arthritis). -- /mel/ np: silence
Re: Third party Q2 engines
Author: /mel/
Date: Mon, 08 Aug 2005 17:33
Date: Mon, 08 Aug 2005 17:33
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George M. Reagan wrote: > Not sure about the bling. > http://www.quake2evolved.com/news.htm > http://www.r1ch.net/stuff/r1q2/ Cheers - Evolved looks interesting, I'm downloading it now... -- /mel/ np: silence
Re: Third party Q2 engines
Author: Riven
Date: Tue, 16 Aug 2005 04:08
Date: Tue, 16 Aug 2005 04:08
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"/mel/" <cablenews@swinehood.kill.a.spammer.today.com> wrote in news:sHMJe.24602$bT4.3904@newsfe1-gui.ntli.net: > George M. Reagan wrote: >> Not sure about the bling. >> http://www.quake2evolved.com/news.htm >> http://www.r1ch.net/stuff/r1q2/ > > Cheers - Evolved looks interesting, I'm downloading it now... > > The Knightmare engine is truely awesome! With it, mappers can have incredible numbers of moving characters on the screen at the same time. I don't know if you guys like single player maps as well, but I have really enjoyed Mark Shan's SP maps (especially Pax Imperia). This one is a real challenge on the hardest difficulty setting. Pax Imperia: http://www.markshan.com/podstrn/noviprj.htm Knightmare engine: http://www.markshan.com/engine/kmquake2_016.zip
Re: Third party Q2 engines
Author: /mel/
Date: Sat, 03 Sep 2005 14:07
Date: Sat, 03 Sep 2005 14:07
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Riven wrote: > The Knightmare engine is truely awesome! With it, mappers can have > incredible numbers of moving characters on the screen at the same > time. I don't know if you guys like single player maps as well, but > I have really enjoyed Mark Shan's SP maps (especially Pax Imperia). > This one is a real challenge on the hardest difficulty setting. > > Pax Imperia: > http://www.markshan.com/podstrn/noviprj.htm > > Knightmare engine: > http://www.markshan.com/engine/kmquake2_016.zip Had a look, and it looked good, but then I discovered that it has problems with the mission pack entities, and it is the mission packs that I want to play at the moment. Ah well. -- /mel/ np: silence
Re: Third party Q2 engines
Author: /mel/
Date: Sat, 03 Sep 2005 14:08
Date: Sat, 03 Sep 2005 14:08
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George M. Reagan wrote: > Not sure about the bling. > http://www.quake2evolved.com/news.htm > http://www.r1ch.net/stuff/r1q2/ Ah, it looked good, but it seems to have issues with loading and saving games. Damn. -- /mel/ np: silence
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