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Thread View: alt.games.quake2
8 messages
8 total messages Started by /mel/ Sun, 07 Aug 2005 13:51
Third party Q2 engines
#282778
Author: /mel/
Date: Sun, 07 Aug 2005 13:51
9 lines
1234 bytes
While I'm here - I loved the third-party Q1 engine with the fog and 
bump-mapping (I can't recall who it was by now). Are there any Q2 releases 
that added extra bling, fog in particular?

-- 

 /mel/

np: silence
Re: Third party Q2 engines
#282779
Author: Shinnokxz
Date: Sun, 07 Aug 2005 18:33
10 lines
1130 bytes
/mel/ wrote:
> While I'm here - I loved the third-party Q1 engine with the fog and 
> bump-mapping (I can't recall who it was by now).

Tenebrae, I believe.


-- 
Cory "Shinnokxz" Hansen - http://www.coryhansen.com
Life is journey, not a destination. So stop running.
Re: Third party Q2 engines
#282781
Author: George M. Reagan
Date: Sun, 07 Aug 2005 20:56
19 lines
1687 bytes
Not sure about the bling.
http://www.quake2evolved.com/news.htm
http://www.r1ch.net/stuff/r1q2/

G.

"/mel/" <cablenews@swinehood.kill.a.spammer.today.com> wrote in message 
news:TloJe.17755$Aw4.949@newsfe5-win.ntli.net...
> While I'm here - I loved the third-party Q1 engine with the fog and 
> bump-mapping (I can't recall who it was by now). Are there any Q2 releases 
> that added extra bling, fog in particular?
>
> -- 
>
> /mel/
>
> np: silence
>
> 
Re: Third party Q2 engines
#282780
Author: /mel/
Date: Mon, 08 Aug 2005 17:29
16 lines
1416 bytes
Shinnokxz wrote:
> /mel/ wrote:
>> While I'm here - I loved the third-party Q1 engine with the fog and
>> bump-mapping (I can't recall who it was by now).
>
> Tenebrae, I believe.

Had a brief look at that - I've an AMD64 3200 with ATI9800Pro and still it 
ran like a three-legged dog (with arthritis).


-- 

 /mel/

np: silence
Re: Third party Q2 engines
#282782
Author: /mel/
Date: Mon, 08 Aug 2005 17:33
13 lines
1370 bytes
George M. Reagan wrote:
> Not sure about the bling.
> http://www.quake2evolved.com/news.htm
> http://www.r1ch.net/stuff/r1q2/

Cheers - Evolved looks interesting, I'm downloading it now...


-- 

 /mel/

np: silence
Re: Third party Q2 engines
#282783
Author: Riven
Date: Tue, 16 Aug 2005 04:08
23 lines
1555 bytes
"/mel/" <cablenews@swinehood.kill.a.spammer.today.com> wrote in 
news:sHMJe.24602$bT4.3904@newsfe1-gui.ntli.net:

> George M. Reagan wrote:
>> Not sure about the bling.
>> http://www.quake2evolved.com/news.htm
>> http://www.r1ch.net/stuff/r1q2/
> 
> Cheers - Evolved looks interesting, I'm downloading it now...
> 
> 

The Knightmare engine is truely awesome!  With it, mappers can have 
incredible numbers of moving characters on the screen at the same time.  I 
don't know if you guys like single player maps as well, but I have really 
enjoyed Mark Shan's SP maps (especially Pax Imperia).  This one is a real 
challenge on the hardest difficulty setting.

Pax Imperia:
http://www.markshan.com/podstrn/noviprj.htm

Knightmare engine:
http://www.markshan.com/engine/kmquake2_016.zip
Re: Third party Q2 engines
#282784
Author: /mel/
Date: Sat, 03 Sep 2005 14:07
23 lines
2042 bytes
Riven wrote:

> The Knightmare engine is truely awesome!  With it, mappers can have
> incredible numbers of moving characters on the screen at the same
> time.  I don't know if you guys like single player maps as well, but
> I have really enjoyed Mark Shan's SP maps (especially Pax Imperia).
> This one is a real challenge on the hardest difficulty setting.
>
> Pax Imperia:
> http://www.markshan.com/podstrn/noviprj.htm
>
> Knightmare engine:
> http://www.markshan.com/engine/kmquake2_016.zip

Had a look, and it looked good, but then I discovered that it has problems 
with the mission pack entities, and it is the mission packs that I want to 
play at the moment. Ah well.

-- 

 /mel/

np: silence
Re: Third party Q2 engines
#282785
Author: /mel/
Date: Sat, 03 Sep 2005 14:08
13 lines
1405 bytes
George M. Reagan wrote:
> Not sure about the bling.
> http://www.quake2evolved.com/news.htm
> http://www.r1ch.net/stuff/r1q2/

Ah, it looked good, but it seems to have issues with loading and saving 
games. Damn.

-- 

 /mel/

np: silence
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