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Thread View: alt.games.quake2
5 messages
5 total messages Started by sticks Sat, 31 Jul 2004 23:59
"roughneck" coop server
#282073
Author: sticks
Date: Sat, 31 Jul 2004 23:59
8 lines
1209 bytes
I will try to run a Q2 coop server for the
"roughneck" mod   66.75.99.136
http://www.planetquake.com/webyte/rough/index.htm
probably around 5:00pm pacific time if anyone wants
to try the mod out.

I will be running it as a listen server.
The server name will be "rough-coop"
Re: "roughneck" coop server (problem with hosting game)
#282074
Author: sticks
Date: Sun, 01 Aug 2004 00:56
16 lines
1541 bytes
Sorry for anyone who tried to connect,  but after
anybody connected to my hosted game,  the game
would crash with the error
"net-getpacket wsaeconnreset <ip address>".
Does anyone know how to resolve this problem?

sticks wrote:
> I will try to run a Q2 coop server for the
> "roughneck" mod   66.75.99.136
> http://www.planetquake.com/webyte/rough/index.htm
> probably around 5:00pm pacific time if anyone wants
> to try the mod out.
> 
> I will be running it as a listen server.
> The server name will be "rough-coop"
> 
Re: "roughneck" coop server (problem with hosting game)
#282075
Author: Tom Chaudoir
Date: Sun, 01 Aug 2004 18:59
40 lines
2213 bytes
On Sun, 01 Aug 2004 00:56:29 GMT, sticks <sticks@nospam.com> wrote:

>Sorry for anyone who tried to connect,  but after
>anybody connected to my hosted game,  the game
>would crash with the error
>"net-getpacket wsaeconnreset <ip address>".
>Does anyone know how to resolve this problem?
>
>sticks wrote:
>> I will try to run a Q2 coop server for the
>> "roughneck" mod   66.75.99.136
>> http://www.planetquake.com/webyte/rough/index.htm
>> probably around 5:00pm pacific time if anyone wants
>> to try the mod out.
>> 
>> I will be running it as a listen server.
>> The server name will be "rough-coop"
>> 

Hi Sticks,

 Did others try to connect? I figured that I was doing something
stupid and crashing you. I was typing "game roughneck". When the demos
played, the new monsters and stuff were there.  When I connected to
you, they had reverted back to default guys. I didn't see any bots.

When your server crashed, so did my game. No errors, just gone. 

Was I supposed to type something else in the console?



Best,
Tom

My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail@gaec.com travel@compassagencies.com
Re: "roughneck" coop server (problem with hosting game)
#282076
Author: sticks
Date: Sun, 01 Aug 2004 20:53
32 lines
2171 bytes
The fact that I was hosting a game from the multiplayer
menu instead of running a dedicated server may have been
the cause.  I have to research how to properly set up a
dedicated server since I have not done it before.



Tom Chaudoir wrote:
> On Sun, 01 Aug 2004 00:56:29 GMT, sticks <sticks@nospam.com> wrote:
> 

> Hi Sticks,
> 
>  Did others try to connect? I figured that I was doing something
> stupid and crashing you. I was typing "game roughneck". When the demos
> played, the new monsters and stuff were there.  When I connected to
> you, they had reverted back to default guys. I didn't see any bots.
> 
> When your server crashed, so did my game. No errors, just gone. 
> 
> Was I supposed to type something else in the console?
> 
> 
> 
> Best,
> Tom
> 
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail@gaec.com travel@compassagencies.com
Re: "roughneck" coop server (problem with hosting game)
#282078
Author: sticks
Date: Sun, 01 Aug 2004 21:17
33 lines
2168 bytes
The fact that I was hosting a game from the multiplayer
menu instead of running a dedicated server may have been
the cause.  I have to research how to properly set up a
dedicated server since I have not done it before.
I would like to find a way to host a listen server though,
so I could join in the game as well.


Tom Chaudoir wrote:
 > On Sun, 01 Aug 2004 00:56:29 GMT, sticks <sticks@nospam.com> wrote:
 >

 > Hi Sticks,
 >
 >  Did others try to connect? I figured that I was doing something
 > stupid and crashing you. I was typing "game roughneck". When the demos
 > played, the new monsters and stuff were there.  When I connected to
 > you, they had reverted back to default guys. I didn't see any bots.
 >
 > When your server crashed, so did my game. No errors, just gone.
 >
 > Was I supposed to type something else in the console?
 >
 >
 >
 > Best,
 > Tom
 >
 > My email is tom at clocktech dot com.
 > The addresses below are those of spammers.
 > You can ignore them.
 > They will get what they deserve.
 > mail@gaec.com travel@compassagencies.com
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