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Thread View: alt.games.quake2
15 messages
15 total messages Started by sticks Sun, 25 Jul 2004 06:11
"Roughnecks" mod co-op server?
#282036
Author: sticks
Date: Sun, 25 Jul 2004 06:11
3 lines
1074 bytes
If anyone has the Q2 Roughnecks mod
installed and wants a co-op game I
can throw up a server sometime.
Re: "Roughnecks" mod co-op server?
#282037
Author: Es Bee Eks
Date: Sun, 25 Jul 2004 08:47
11 lines
1588 bytes
sticks <sticks@nospam.com> wrote in news:41034F6C.2080902@nospam.com:
> If anyone has the Q2 Roughnecks mod
> installed and wants a co-op game I
> can throw up a server sometime.

I just got it this week so I'm interested! It wasn't so interesting in
SP mode (what's with the soldiers just standing around?) but might be
fun MP. I also want to play Stroggs Gone Mad.

-- 
<SB-X>
Re: "Roughnecks" mod co-op server?
#282038
Author: Tom Chaudoir
Date: Sun, 25 Jul 2004 22:08
32 lines
2128 bytes
On Sun, 25 Jul 2004 03:47:23 -0500, Es Bee Eks
<mirror.moc.swendnaliam@xbs.mirror> wrote:

>sticks <sticks@nospam.com> wrote in news:41034F6C.2080902@nospam.com:
>> If anyone has the Q2 Roughnecks mod
>> installed and wants a co-op game I
>> can throw up a server sometime.
>
>I just got it this week so I'm interested! It wasn't so interesting in
>SP mode (what's with the soldiers just standing around?) but might be
>fun MP. I also want to play Stroggs Gone Mad.

I took a brief look at it. The soldiers mostly stand around, but do
help a bit. If a bug is after you, run to a group of them. They will
put up a little cover fire.

I've seen them move a bit too. They are not very motivated for a brisk
hike. They just shamble a short way and go back to zombie mode.

To tell the truth, I didn't really study the docs. There might be a
way to order them into action.



Best,
Tom

My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail@gaec.com travel@compassagencies.com
Re: "Roughnecks" mod co-op server?
#282039
Author: sticks
Date: Mon, 26 Jul 2004 00:10
35 lines
2062 bytes
The "soldiers" have very little
functionality,  but they are a
little bit amusing to look at.
You cannot give any commands to
them that I know of.



Tom Chaudoir wrote:
> On Sun, 25 Jul 2004 03:47:23 -0500, Es Bee Eks
> <mirror.moc.swendnaliam@xbs.mirror> wrote:
> 
>.
> 
> 
> I took a brief look at it. The soldiers mostly stand around, but do
> help a bit. If a bug is after you, run to a group of them. They will
> put up a little cover fire.
> 
> I've seen them move a bit too. They are not very motivated for a brisk
> hike. They just shamble a short way and go back to zombie mode.
> 
> To tell the truth, I didn't really study the docs. There might be a
> way to order them into action.
> 
> 
> 
> Best,
> Tom
> 
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail@gaec.com travel@compassagencies.com
Re: "Roughnecks" mod co-op server?
#282040
Author: sticks
Date: Mon, 26 Jul 2004 00:13
4 lines
1095 bytes
I may put up a listen co-op server
with the Q2 "roughneck" mod next
saturday if anyone wants to try it
online.
Re: "Roughnecks" mod co-op server?
#282041
Author: Margolis
Date: Mon, 26 Jul 2004 12:33
16 lines
1233 bytes
"sticks" <sticks@nospam.com> wrote in message
news:41034F6C.2080902@nospam.com...
> If anyone has the Q2 Roughnecks mod
> installed and wants a co-op game I
> can throw up a server sometime.
>


is this a free mod or is a retail mod?   If it is free, where can I download
it?

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: "Roughnecks" mod co-op server?
#282042
Author: sticks
Date: Mon, 26 Jul 2004 13:47
16 lines
1384 bytes
The mod is at http://www.planetquake.com/webyte/rough/index.htm
It's not the most polished mod in the world, but at least these
troublemakers who team kill on Q2 co-op servers probably don't
know about this mod and won't be able to join.







Margolis wrote:

> is this a free mod or is a retail mod?   If it is free, where can I download
> it?
> 
Re: "Roughnecks" mod co-op server?
#282045
Author: sticks
Date: Mon, 26 Jul 2004 13:52
17 lines
1432 bytes
The mod is at http://www.planetquake.com/webyte/rough/index.htm
It's not the most polished mod in the world, but I think it's fun
and at least these troublemakers who team kill on Q2 co-op servers 
probably don't know about this mod and won't be able to join.







Margolis wrote:

 > is this a free mod or is a retail mod?   If it is free, where can I 
download
 > it?
 >
Re: "Roughnecks" mod co-op server?
#282044
Author: EvilBill
Date: Mon, 26 Jul 2004 14:53
17 lines
1657 bytes
What! Why is sticks <sticks@nospam.com> here?? All these interruptions
are enough to make one insane!!
> The mod is at http://www.planetquake.com/webyte/rough/index.htm
> It's not the most polished mod in the world, but I think it's fun
> and at least these troublemakers who team kill on Q2 co-op servers
> probably don't know about this mod and won't be able to join.
>

Don't know about that, I've always had the tendency to get so into
slaughtering Stroggs I can't hold my fire when a teammate runs between
me and the berserker I was aiming at... LOL... to say nothing of what
happens when I use the BFG on Makron! ;)

-- 
"FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!"
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: "Roughnecks" mod co-op server?
#282046
Author: sticks
Date: Mon, 26 Jul 2004 20:35
16 lines
1639 bytes
Some people on these servers deliberately kill
teammates repeatedly,  usually by sneaking up
behind them with the super shotgun or the grenade
launcher.

EvilBill wrote:
> What! Why is sticks <sticks@nospam.com> here?? All these interruptions
> are enough to make one insane!!
> 

> 
> Don't know about that, I've always had the tendency to get so into
> slaughtering Stroggs I can't hold my fire when a teammate runs between
> me and the berserker I was aiming at... LOL... to say nothing of what
> happens when I use the BFG on Makron! ;)
> 
Re: "Roughnecks" mod co-op server?
#282047
Author: EvilBill
Date: Mon, 26 Jul 2004 21:31
14 lines
1415 bytes
What! Why is sticks <sticks@nospam.com> here?? All these interruptions
are enough to make one insane!!
> Some people on these servers deliberately kill
> teammates repeatedly,  usually by sneaking up
> behind them with the super shotgun or the grenade
> launcher.
>

How annoying. There's always one who has to be a jerk.

-- 
"FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!"
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: "Roughnecks" mod co-op server?
#282048
Author: George M. Reagan
Date: Tue, 27 Jul 2004 01:49
26 lines
2125 bytes
"sticks" <sticks@nospam.com> wrote in message
news:41056B34.1010007@nospam.com...
> Some people on these servers deliberately kill
> teammates repeatedly,  usually by sneaking up
> behind them with the super shotgun or the grenade
> launcher.
>
> EvilBill wrote:
> > What! Why is sticks <sticks@nospam.com> here?? All these interruptions
> > are enough to make one insane!!
> >
>
> >
> > Don't know about that, I've always had the tendency to get so into
> > slaughtering Stroggs I can't hold my fire when a teammate runs between
> > me and the berserker I was aiming at... LOL... to say nothing of what
> > happens when I use the BFG on Makron! ;)
> >
>

Yep, I think you or Margolis was there when a bastard cheater unleashed the
mini-nuke in my "Ground Zero" co-op server.  What fun!!!!  Or was it "The
Reckoning"?

G.
Re: "Roughnecks" mod co-op server?
#282049
Author: Tom Chaudoir
Date: Tue, 27 Jul 2004 04:09
31 lines
1835 bytes
On Mon, 26 Jul 2004 13:52:18 GMT, sticks <sticks@nospam.com> wrote:

>The mod is at http://www.planetquake.com/webyte/rough/index.htm
>It's not the most polished mod in the world, but I think it's fun
>and at least these troublemakers who team kill on Q2 co-op servers 
>probably don't know about this mod and won't be able to join.
>
>
>
>
>
>
>
>Margolis wrote:
>
> > is this a free mod or is a retail mod?   If it is free, where can I 
>download
> > it?
> >
If you don't want to go through all the clicks at planet quake,
roughneck is here too. One click.
ftp://65.30.181.223/quake2/Kazoo/rough050.zip

Best,
Tom

My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail@gaec.com travel@compassagencies.com
Re: "Roughnecks" mod co-op server?
#282050
Author: sticks
Date: Sun, 01 Aug 2004 00:08
3 lines
1155 bytes
I will try running a co-op server for this mod
this evening on 66.75.99.136
http://www.planetquake.com/webyte/rough/index.htm
Re: "Roughnecks" mod co-op server?
#282051
Author: sticks
Date: Sun, 01 Aug 2004 00:58
15 lines
1444 bytes
I tried to host a game this evening
but whenever someone would connect
the game would crash with the error
message "net-getpacket wsaeconnreset".
Does anyone know what this message means?
Sorry for anyone who tried to connect
this evening.

sticks wrote:
> I will try running a co-op server for this mod
> this evening on 66.75.99.136
> http://www.planetquake.com/webyte/rough/index.htm
> 
> 
> 
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