Thread View: alt.games.quake2
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6 total messages
Started by Tom Chaudoir
Sun, 11 Jul 2004 22:41
Thanks for the Game.
Author: Tom Chaudoir
Date: Sun, 11 Jul 2004 22:41
Date: Sun, 11 Jul 2004 22:41
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Thanks to George, Stixs, and whoever else for a great game last night. Since the penalty for mistakes was a drink, I got pretty hammered and had to sign off earlier than usual. We ended up playing Ground Zero, since I was having a lot of trouble with genome. The trouble was that any surface more than a few paces away was black or transparent. I was shooting at Stroggs through closed doors, since I couldn't see the doors. It's tough to explain so here; ftp://65.30.181.223/quake2/Kazoo/fmov.swf That's a flash movie, 2.1 MB of me taking a short walk. You will see what I mean. Anybody know what causes that? I have never had it happen before. Just in genome. Thanks. Best, Tom My email is tom at clocktech dot com. The addresses below are those of spammers. You can ignore them. They will get what they deserve. mail@gaec.com
Re: Thanks for the Game.
Author: George M. Reagan
Date: Mon, 12 Jul 2004 01:10
Date: Mon, 12 Jul 2004 01:10
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"Tom Chaudoir" <news@clocktech.com> wrote in message
news:bfg3f05je7r05m3q0p0lvi541nqgg11aco@4ax.com...
> Thanks to George, Stixs, and whoever else for a great game last night.
> Since the penalty for mistakes was a drink, I got pretty hammered and
> had to sign off earlier than usual. We ended up playing Ground Zero,
> since I was having a lot of trouble with genome.
>
> The trouble was that any surface more than a few paces away was black
> or transparent. I was shooting at Stroggs through closed doors, since
> I couldn't see the doors. It's tough to explain so here;
> ftp://65.30.181.223/quake2/Kazoo/fmov.swf
>
> That's a flash movie, 2.1 MB of me taking a short walk. You will see
> what I mean. Anybody know what causes that? I have never had it happen
> before. Just in genome. Thanks.
>
>
> Best,
> Tom
>
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail@gaec.com
Hi Tom,
That is cool, I'm not quite sure how you did that but it's great for
illustration purposes. I've not myself seen anything quite like the
problem your having, hopefully someone will be able to help. The best thing
about the "Genome Project" is the excellent visuals, too bad. What video
card do you use, BTW?
G.
Re: Thanks for the Game.
Author: George M. Reagan
Date: Mon, 12 Jul 2004 01:16
Date: Mon, 12 Jul 2004 01:16
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"Tom Chaudoir" <news@clocktech.com> wrote in message news:bfg3f05je7r05m3q0p0lvi541nqgg11aco@4ax.com... > Thanks to George, Stixs, and whoever else for a great game last night. > Since the penalty for mistakes was a drink, I got pretty hammered and > had to sign off earlier than usual. We ended up playing Ground Zero, > since I was having a lot of trouble with genome. > > The trouble was that any surface more than a few paces away was black > or transparent. I was shooting at Stroggs through closed doors, since > I couldn't see the doors. It's tough to explain so here; > ftp://65.30.181.223/quake2/Kazoo/fmov.swf > > That's a flash movie, 2.1 MB of me taking a short walk. You will see > what I mean. Anybody know what causes that? I have never had it happen > before. Just in genome. Thanks. > > > Best, > Tom > > My email is tom at clocktech dot com. > The addresses below are those of spammers. > You can ignore them. > They will get what they deserve. > mail@gaec.com P.S. You might want to look at the readme2.html to see how it should look like. G.
Re: Thanks for the Game.
Author: Tom Chaudoir
Date: Mon, 12 Jul 2004 02:55
Date: Mon, 12 Jul 2004 02:55
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On Sun, 11 Jul 2004 21:10:42 -0400, "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote: > >Hi Tom, > That is cool, I'm not quite sure how you did that but it's great for >illustration purposes. I've not myself seen anything quite like the >problem your having, hopefully someone will be able to help. The best thing >about the "Genome Project" is the excellent visuals, too bad. What video >card do you use, BTW? > >G. > Hi George, Thanks. All I did was take a bunch of screen shots, moving a bit after each. Then pulled them all into Flash 5. Belarc Advisor says this about my video; VIA Tech VT8361/VT8601 Graphics Controller [Display adapter] Plug and Play Monitor I don't know if that's good or bad. It's been a couple of years since I put the thing together. BTW I tried changing my video options in the game menu. It was "Software" and I changed to "Default openGL". That made all the textures show up, but the whole thing got sort of sepia toned and way too dark to play. The brightness is all the way up. Are there additional software vid drivers that you guys use? Best, Tom My email is tom at clocktech dot com. The addresses below are those of spammers. You can ignore them. They will get what they deserve. mail@gaec.com travel@compassagencies.com
Re: Thanks for the Game.
Author: George M. Reagan
Date: Mon, 12 Jul 2004 03:28
Date: Mon, 12 Jul 2004 03:28
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"Tom Chaudoir" <news@clocktech.com> wrote in message news:mvu3f0hjij4bh1shb2nriet635qj5bgvu8@4ax.com... > On Sun, 11 Jul 2004 21:10:42 -0400, "George M. Reagan" > <georgeunderscorereagan@hotmail.com> wrote: > > > > > >Hi Tom, > > That is cool, I'm not quite sure how you did that but it's great for > >illustration purposes. I've not myself seen anything quite like the > >problem your having, hopefully someone will be able to help. The best thing > >about the "Genome Project" is the excellent visuals, too bad. What video > >card do you use, BTW? > > > >G. > > > > Hi George, > > Thanks. All I did was take a bunch of screen shots, moving a bit > after each. Then pulled them all into Flash 5. > > Belarc Advisor says this about my video; > VIA Tech VT8361/VT8601 Graphics Controller [Display adapter] > Plug and Play Monitor > > I don't know if that's good or bad. It's been a couple of years since > I put the thing together. > > BTW I tried changing my video options in the game menu. It was > "Software" and I changed to "Default openGL". That made all the > textures show up, but the whole thing got sort of sepia toned and way > too dark to play. The brightness is all the way up. > > Are there additional software vid drivers that you guys use? > > > > Best, > Tom > > My email is tom at clocktech dot com. > The addresses below are those of spammers. > You can ignore them. > They will get what they deserve. > mail@gaec.com travel@compassagencies.com Tom, I'll get back to you when I have some time. G.
Re: Thanks for the Game.
Author: George M. Reagan
Date: Mon, 12 Jul 2004 03:33
Date: Mon, 12 Jul 2004 03:33
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"Tom Chaudoir" <news@clocktech.com> wrote in message
news:bfg3f05je7r05m3q0p0lvi541nqgg11aco@4ax.com...
> Thanks to George, Stixs, and whoever else for a great game last night.
> Since the penalty for mistakes was a drink, I got pretty hammered and
> had to sign off earlier than usual. We ended up playing Ground Zero,
> since I was having a lot of trouble with genome.
>
> The trouble was that any surface more than a few paces away was black
> or transparent. I was shooting at Stroggs through closed doors, since
> I couldn't see the doors. It's tough to explain so here;
> ftp://65.30.181.223/quake2/Kazoo/fmov.swf
>
> That's a flash movie, 2.1 MB of me taking a short walk. You will see
> what I mean. Anybody know what causes that? I have never had it happen
> before. Just in genome. Thanks.
>
>
> Best,
> Tom
>
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail@gaec.com
Here's some screenies:
Nice shot of Kazoo's area (ta Tom), sticks looks like he's gonna
heave:
ftp://65.30.181.223/quake2/scrapple/Pictures/q2-20040710.jpg
More picts:
ftp://65.30.181.223/quake2/scrapple/Pictures/q2-20040710a.jpg
ftp://65.30.181.223/quake2/scrapple/Pictures/q2-20040710b.jpg
G.
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