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Thread View: alt.games.quake2
4 messages
4 total messages Started by George M. Reagan Sun, 20 Jun 2004 05:49
Duke3d - Source Port
#281890
Author: George M. Reagan
Date: Sun, 20 Jun 2004 05:49
9 lines
1336 bytes
Hi all,
    Anyone intereted in Duke Nukem?  Good!  It's not as good as Doom but
WTF!  There's a great new source port out there:

http://jonof.edgenetwork.org/buildport/duke3d/

Works great on Windows XP, with "Misson Packs" to boot.

G.
Re: Duke3d - Source Port
#281891
Author: Margolis
Date: Sun, 20 Jun 2004 06:51
25 lines
1724 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:KpidndY3K51juUjdRVn-gg@comcast.com...
> Hi all,
>     Anyone intereted in Duke Nukem?  Good!  It's not as good as Doom but
> WTF!  There's a great new source port out there:
>
> http://jonof.edgenetwork.org/buildport/duke3d/
>
> Works great on Windows XP, with "Misson Packs" to boot.
>



duke3d has always been one of my favorite games actually.  Almost up there
with doom ;o)  Used to have a blast playing that cooperatively.   And also
playing deathmatch on TEN.   I was a member of TEN from it's yearlong free
beta until they went under ;o(

I'm gonna have to check this out.  Does it support tcp/ip play, do you know?

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Duke3d - Source Port
#281893
Author: Steve Budowski
Date: Sun, 20 Jun 2004 14:19
30 lines
2205 bytes
In message <10dacvffrrb28@corp.supernews.com>, Margolis 
<someone@somewhere.org> writes
>"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
>news:KpidndY3K51juUjdRVn-gg@comcast.com...
>> Hi all,
>>     Anyone intereted in Duke Nukem?  Good!  It's not as good as Doom but
>> WTF!  There's a great new source port out there:
>>
>> http://jonof.edgenetwork.org/buildport/duke3d/
>>
>> Works great on Windows XP, with "Misson Packs" to boot.
>>
>
>
>
>duke3d has always been one of my favorite games actually.  Almost up there
>with doom ;o)  Used to have a blast playing that cooperatively.   And also
>playing deathmatch on TEN.   I was a member of TEN from it's yearlong free
>beta until they went under ;o(
>
>I'm gonna have to check this out.  Does it support tcp/ip play, do you know?
>
It doesn't atm, but it is certainly intended to in the near future. I 
believe there is already a dodgy tcp/ip version with it (the port that 
is) but is known to be buggy. There's also a lot more information about 
it all here
  http://forums.3drealms.com/ubbthreads/postlist.php?Cat=&Board=UBB25

-- 
Steve Budowski
Re: Duke3d - Source Port
#281894
Author: Dan Olson
Date: Sat, 03 Jul 2004 08:46
8 lines
952 bytes
This one has TCP/IP support but I haven't tried it personally:

http://icculus.org/duke3d

A Win32 version of this is here:

http://www.rancidmeat.com/project.php3?id=1
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