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Thread View: alt.games.quake2
15 messages
15 total messages Started by LaZal2uS Tue, 15 Jun 2004 09:45
HELP WITH QUAKE 2 COOP
#281845
Author: LaZal2uS
Date: Tue, 15 Jun 2004 09:45
5 lines
1034 bytes
Hi, im new here and was wondering if anyone had any tips for setting up a
coop q2 server.  So far i seem to be doing something wrong and can only
create deathmatch games.  When i use the "set coop 1" command it either
doesnt change to coop or it says it will change next game.  Anyone know
what im doing wrong?  Thanks
Re: HELP WITH QUAKE 2 COOP
#281846
Author: Margolis
Date: Tue, 15 Jun 2004 12:18
18 lines
1532 bytes
"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message
news:c946654d912153c9d9cb44a53b3f398c@localhost.talkaboutgaming.com...
> Hi, im new here and was wondering if anyone had any tips for setting up a
> coop q2 server.  So far i seem to be doing something wrong and can only
> create deathmatch games.  When i use the "set coop 1" command it either
> doesnt change to coop or it says it will change next game.  Anyone know
> what im doing wrong?  Thanks
>


try +set coop 1

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: HELP WITH QUAKE 2 COOP
#281847
Author: George M. Reagan
Date: Tue, 15 Jun 2004 18:46
17 lines
1793 bytes
"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message
news:c946654d912153c9d9cb44a53b3f398c@localhost.talkaboutgaming.com...
> Hi, im new here and was wondering if anyone had any tips for setting up a
> coop q2 server.  So far i seem to be doing something wrong and can only
> create deathmatch games.  When i use the "set coop 1" command it either
> doesnt change to coop or it says it will change next game.  Anyone know
> what im doing wrong?  Thanks
>

Hi LaZ,
    Here's a link to some good server setup info:
    http://www.3dgw.com/guides/q2server/

Let us know if you have any other questions.

G.
Re: HELP WITH QUAKE 2 COOP
#281848
Author: LaZal2uS
Date: Tue, 15 Jun 2004 20:21
8 lines
1277 bytes
Thanks for the response guys.  I went to that link you provided George but
im a still a little confused.  I saw the server.cfg file for a ctf map and
have a better understanding.  I know the "set coop 1" function is
important and the dmflags doesnt matter in coop.  Are there any other cmds
i neeed to address?  

George: i noticed you had a coop server running, is there a way i can see
your server.cfg file.  Thanks in advance.
Re: HELP WITH QUAKE 2 COOP
#281852
Author: LaZal2uS
Date: Tue, 15 Jun 2004 20:48
4 lines
1096 bytes
Also, what is the command for setting the skill lvl of the coop game.  I
tried "set skill" and "set difficulty" and they both dont seem to work
correctly.  At first it would not change from anything but medium and then
after doing "set skill "hard+"" it changed to easy.  Go figure :p.
Re: HELP WITH QUAKE 2 COOP
#281853
Author: LaZal2uS
Date: Tue, 15 Jun 2004 20:58
7 lines
1228 bytes
Okay i think i got it up and running with some trial and error.  If anyone
has the time, please try to connect and see if you can join.  So far ive
tested this on my LAN and it works.  I want to see if people can get into
the game from the outside.  Thanks in advance.  If you can't get in leave
a post here, and ill try to see whats up with my network.  

IP: 24.126.128.124:27910
Re: HELP WITH QUAKE 2 COOP
#281856
Author: Life2Death[SBC]
Date: Tue, 15 Jun 2004 21:35
11 lines
1304 bytes
"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message
news:c946654d912153c9d9cb44a53b3f398c@localhost.talkaboutgaming.com...
> Hi, im new here and was wondering if anyone had any tips for setting up a
> coop q2 server.  So far i seem to be doing something wrong and can only
> create deathmatch games.  When i use the "set coop 1" command it either
> doesnt change to coop or it says it will change next game.  Anyone know
> what im doing wrong?  Thanks
>

The calm before the storm....
Re: HELP WITH QUAKE 2 COOP
#281854
Author: hund_
Date: Wed, 16 Jun 2004 01:08
2 lines
1019 bytes
ya it worked ping seemed great too.sorry about the friendly fire been
soooooo long since i played q2 coop.
Re: HELP WITH QUAKE 2 COOP
#281855
Author: hund_
Date: Wed, 16 Jun 2004 01:09
1 lines
918 bytes
oh ya i joined with the quake2 evolved exe.
Re: HELP WITH QUAKE 2 COOP
#281849
Author: George M. Reagan
Date: Wed, 16 Jun 2004 01:58
41 lines
2789 bytes
"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message
news:47032f503d6647782509f8ea32397fb1@localhost.talkaboutgaming.com...
> Thanks for the response guys.  I went to that link you provided George but
> im a still a little confused.  I saw the server.cfg file for a ctf map and
> have a better understanding.  I know the "set coop 1" function is
> important and the dmflags doesnt matter in coop.  Are there any other cmds
> i neeed to address?
>
> George: i noticed you had a coop server running, is there a way i can see
> your server.cfg file.  Thanks in advance.
>

Here's what I use for a dedicated q2 server:

Shortcut:

C:\Games\Quake2\quake2.exe +set dedicated 1 +exec servercoop.cfg

servercoop.cfg contains:

set hostname "AGQ2 CO-OP"
set coop 1
set skill 2
set maxclients 12
//set logfile 3
set rcon_password yourpassword
set public 1
setmaster q2master.planetquake.com
setmaster gameaholic.com
setmaster telefragged.com
setmaster master0.gamespy.com
map base1

NOTE: // are commented lines (not executed).  logfile generates a log file
of server events (qconsole.log).  Maxclients for coop games are limited to 4
when using the original quake2.   Take out public and setmaster commands if
you don't want a public server.  I'm sure some of the setmaster addresses
are out of date.

G.
Re: HELP WITH QUAKE 2 COOP
#281857
Author: LaZal2uS
Date: Wed, 16 Jun 2004 02:20
1 lines
819 bytes
thx for coming by, np on the tk hehe.
Re: HELP WITH QUAKE 2 COOP
#281858
Author: hund_
Date: Wed, 16 Jun 2004 03:35
2 lines
948 bytes
thx thats why we used to use the crackhor skins.the male grunt looks too
much like the enemy lol.
Re: HELP WITH QUAKE 2 COOP
#281859
Author: EvilBill
Date: Wed, 16 Jun 2004 08:10
14 lines
1506 bytes
Tremble ye! for upon this sandbank of Apophis hund_
<hund_schraube@hotmail.com> wrote:
> thx thats why we used to use the crackhor skins.the male grunt looks
> too much like the enemy lol.

LOL, yeah, I've blasted a team-mate before now thinking he was a damn
Strogg <g>
I use the Homer model, so not a problem for me unless I get in-between a
gladiator and someone's rail-gun ;) LOL

-- 
"FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!"
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: HELP WITH QUAKE 2 COOP
#281850
Author: LaZal2uS
Date: Wed, 16 Jun 2004 18:21
2 lines
1077 bytes
Thanks for help george.  I had one other question.  When i set the number
of clients, it never seems to allow me to go above 4.  Strange.
Re: HELP WITH QUAKE 2 COOP
#281851
Author: George M. Reagan
Date: Wed, 16 Jun 2004 19:08
9 lines
1729 bytes
"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message
news:1ec2bd883aafb087402226aeab40fe42@localhost.talkaboutgaming.com...
> Thanks for help george.  I had one other question.  When i set the number
> of clients, it never seems to allow me to go above 4.  Strange.
>
Limited to 4 in co-op.  Most of the time, more than 4 would be too many.

G.
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