Thread View: alt.games.quake2
15 messages
15 total messages
Started by LaZal2uS
Tue, 15 Jun 2004 09:45
HELP WITH QUAKE 2 COOP
Author: LaZal2uS
Date: Tue, 15 Jun 2004 09:45
Date: Tue, 15 Jun 2004 09:45
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Hi, im new here and was wondering if anyone had any tips for setting up a coop q2 server. So far i seem to be doing something wrong and can only create deathmatch games. When i use the "set coop 1" command it either doesnt change to coop or it says it will change next game. Anyone know what im doing wrong? Thanks
Re: HELP WITH QUAKE 2 COOP
Author: Margolis
Date: Tue, 15 Jun 2004 12:18
Date: Tue, 15 Jun 2004 12:18
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"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message news:c946654d912153c9d9cb44a53b3f398c@localhost.talkaboutgaming.com... > Hi, im new here and was wondering if anyone had any tips for setting up a > coop q2 server. So far i seem to be doing something wrong and can only > create deathmatch games. When i use the "set coop 1" command it either > doesnt change to coop or it says it will change next game. Anyone know > what im doing wrong? Thanks > try +set coop 1 -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: HELP WITH QUAKE 2 COOP
Author: George M. Reagan
Date: Tue, 15 Jun 2004 18:46
Date: Tue, 15 Jun 2004 18:46
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"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message
news:c946654d912153c9d9cb44a53b3f398c@localhost.talkaboutgaming.com...
> Hi, im new here and was wondering if anyone had any tips for setting up a
> coop q2 server. So far i seem to be doing something wrong and can only
> create deathmatch games. When i use the "set coop 1" command it either
> doesnt change to coop or it says it will change next game. Anyone know
> what im doing wrong? Thanks
>
Hi LaZ,
Here's a link to some good server setup info:
http://www.3dgw.com/guides/q2server/
Let us know if you have any other questions.
G.
Re: HELP WITH QUAKE 2 COOP
Author: LaZal2uS
Date: Tue, 15 Jun 2004 20:21
Date: Tue, 15 Jun 2004 20:21
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Thanks for the response guys. I went to that link you provided George but im a still a little confused. I saw the server.cfg file for a ctf map and have a better understanding. I know the "set coop 1" function is important and the dmflags doesnt matter in coop. Are there any other cmds i neeed to address? George: i noticed you had a coop server running, is there a way i can see your server.cfg file. Thanks in advance.
Re: HELP WITH QUAKE 2 COOP
Author: LaZal2uS
Date: Tue, 15 Jun 2004 20:48
Date: Tue, 15 Jun 2004 20:48
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Also, what is the command for setting the skill lvl of the coop game. I tried "set skill" and "set difficulty" and they both dont seem to work correctly. At first it would not change from anything but medium and then after doing "set skill "hard+"" it changed to easy. Go figure :p.
Re: HELP WITH QUAKE 2 COOP
Author: LaZal2uS
Date: Tue, 15 Jun 2004 20:58
Date: Tue, 15 Jun 2004 20:58
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Okay i think i got it up and running with some trial and error. If anyone has the time, please try to connect and see if you can join. So far ive tested this on my LAN and it works. I want to see if people can get into the game from the outside. Thanks in advance. If you can't get in leave a post here, and ill try to see whats up with my network. IP: 24.126.128.124:27910
Re: HELP WITH QUAKE 2 COOP
Author: Life2Death[SBC]
Date: Tue, 15 Jun 2004 21:35
Date: Tue, 15 Jun 2004 21:35
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"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message news:c946654d912153c9d9cb44a53b3f398c@localhost.talkaboutgaming.com... > Hi, im new here and was wondering if anyone had any tips for setting up a > coop q2 server. So far i seem to be doing something wrong and can only > create deathmatch games. When i use the "set coop 1" command it either > doesnt change to coop or it says it will change next game. Anyone know > what im doing wrong? Thanks > The calm before the storm....
Re: HELP WITH QUAKE 2 COOP
Author: hund_
Date: Wed, 16 Jun 2004 01:08
Date: Wed, 16 Jun 2004 01:08
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ya it worked ping seemed great too.sorry about the friendly fire been soooooo long since i played q2 coop.
Re: HELP WITH QUAKE 2 COOP
Author: hund_
Date: Wed, 16 Jun 2004 01:09
Date: Wed, 16 Jun 2004 01:09
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oh ya i joined with the quake2 evolved exe.
Re: HELP WITH QUAKE 2 COOP
Author: George M. Reagan
Date: Wed, 16 Jun 2004 01:58
Date: Wed, 16 Jun 2004 01:58
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"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message news:47032f503d6647782509f8ea32397fb1@localhost.talkaboutgaming.com... > Thanks for the response guys. I went to that link you provided George but > im a still a little confused. I saw the server.cfg file for a ctf map and > have a better understanding. I know the "set coop 1" function is > important and the dmflags doesnt matter in coop. Are there any other cmds > i neeed to address? > > George: i noticed you had a coop server running, is there a way i can see > your server.cfg file. Thanks in advance. > Here's what I use for a dedicated q2 server: Shortcut: C:\Games\Quake2\quake2.exe +set dedicated 1 +exec servercoop.cfg servercoop.cfg contains: set hostname "AGQ2 CO-OP" set coop 1 set skill 2 set maxclients 12 //set logfile 3 set rcon_password yourpassword set public 1 setmaster q2master.planetquake.com setmaster gameaholic.com setmaster telefragged.com setmaster master0.gamespy.com map base1 NOTE: // are commented lines (not executed). logfile generates a log file of server events (qconsole.log). Maxclients for coop games are limited to 4 when using the original quake2. Take out public and setmaster commands if you don't want a public server. I'm sure some of the setmaster addresses are out of date. G.
Re: HELP WITH QUAKE 2 COOP
Author: LaZal2uS
Date: Wed, 16 Jun 2004 02:20
Date: Wed, 16 Jun 2004 02:20
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thx for coming by, np on the tk hehe.
Re: HELP WITH QUAKE 2 COOP
Author: hund_
Date: Wed, 16 Jun 2004 03:35
Date: Wed, 16 Jun 2004 03:35
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thx thats why we used to use the crackhor skins.the male grunt looks too much like the enemy lol.
Re: HELP WITH QUAKE 2 COOP
Author: EvilBill
Date: Wed, 16 Jun 2004 08:10
Date: Wed, 16 Jun 2004 08:10
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Tremble ye! for upon this sandbank of Apophis hund_ <hund_schraube@hotmail.com> wrote: > thx thats why we used to use the crackhor skins.the male grunt looks > too much like the enemy lol. LOL, yeah, I've blasted a team-mate before now thinking he was a damn Strogg <g> I use the Homer model, so not a problem for me unless I get in-between a gladiator and someone's rail-gun ;) LOL -- "FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!" EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: HELP WITH QUAKE 2 COOP
Author: LaZal2uS
Date: Wed, 16 Jun 2004 18:21
Date: Wed, 16 Jun 2004 18:21
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Thanks for help george. I had one other question. When i set the number of clients, it never seems to allow me to go above 4. Strange.
Re: HELP WITH QUAKE 2 COOP
Author: George M. Reagan
Date: Wed, 16 Jun 2004 19:08
Date: Wed, 16 Jun 2004 19:08
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"LaZal2uS" <prnzchrm26@yahoo.com> wrote in message news:1ec2bd883aafb087402226aeab40fe42@localhost.talkaboutgaming.com... > Thanks for help george. I had one other question. When i set the number > of clients, it never seems to allow me to go above 4. Strange. > Limited to 4 in co-op. Most of the time, more than 4 would be too many. G.
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