🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake2
6 messages
6 total messages Started by Tom Chaudoir Sat, 05 Jun 2004 03:12
How do you get around this corner?
#281784
Author: Tom Chaudoir
Date: Sat, 05 Jun 2004 03:12
19 lines
1708 bytes
Hi Quakers,

 I know I've been a party pooper lately, but I got all wrapped up in
Ground Zero. My goal was to get all the way through at high skill
level. Not all at once of course. I run a map over and over until I
can get through with good health and ammo. Then I save. So far so
good. I've found strategies to deal with everything.

Until now. I'm in the waste recycling map, and just opened the door to
waste storage and processing. The entrance, if you know it, is a
nightmare. Here's a low res clip.
ftp://65.30.181.223/quake2/Kazoo/corner.html

I can get past it if I use invulnerability and the BFG, but that's
just so expensive. There has to be a smart way that doesn't burn so
many resources. Any ideas?

Best,
Tom
Re: How do you get around this corner?
#281785
Author: George M. Reagan
Date: Sat, 05 Jun 2004 05:19
28 lines
2169 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:iod2c09qog5almt0qk5hdurd24l0jc7lij@4ax.com...
> Hi Quakers,
>
>  I know I've been a party pooper lately, but I got all wrapped up in
> Ground Zero. My goal was to get all the way through at high skill
> level. Not all at once of course. I run a map over and over until I
> can get through with good health and ammo. Then I save. So far so
> good. I've found strategies to deal with everything.
>
> Until now. I'm in the waste recycling map, and just opened the door to
> waste storage and processing. The entrance, if you know it, is a
> nightmare. Here's a low res clip.
> ftp://65.30.181.223/quake2/Kazoo/corner.html
>
> I can get past it if I use invulnerability and the BFG, but that's
> just so expensive. There has to be a smart way that doesn't burn so
> many resources. Any ideas?
>
> Best,
> Tom

Hi Tom,
    My advice would be to enter, throw some tesla and prox mines, and
retreat.  Repeat as necessary.

G.
Re: How do you get around this corner?
#281786
Author: Fan1
Date: Sat, 05 Jun 2004 13:48
25 lines
1810 bytes
On Sat, 05 Jun 2004 03:12:28 GMT, Tom Chaudoir <news@clocktech.com>
wrote:

>Hi Quakers,
>
> I know I've been a party pooper lately, but I got all wrapped up in
>Ground Zero. My goal was to get all the way through at high skill
>level. Not all at once of course. I run a map over and over until I
>can get through with good health and ammo. Then I save. So far so
>good. I've found strategies to deal with everything.
>
>Until now. I'm in the waste recycling map, and just opened the door to
>waste storage and processing. The entrance, if you know it, is a
>nightmare. Here's a low res clip.
>ftp://65.30.181.223/quake2/Kazoo/corner.html
>
>I can get past it if I use invulnerability and the BFG, but that's
>just so expensive. There has to be a smart way that doesn't burn so
>many resources. Any ideas?
>
>Best,
>Tom


Use NOTARGET and become a sniper   ;)
Re: How do you get around this corner?
#281787
Author: EvilBill
Date: Sat, 05 Jun 2004 15:16
32 lines
2213 bytes
Tremble ye! for upon this sandbank of Apophis Tom Chaudoir
<news@clocktech.com> wrote:
> Hi Quakers,
>
>  I know I've been a party pooper lately, but I got all wrapped up in
> Ground Zero. My goal was to get all the way through at high skill
> level. Not all at once of course. I run a map over and over until I
> can get through with good health and ammo. Then I save. So far so
> good. I've found strategies to deal with everything.
>
> Until now. I'm in the waste recycling map, and just opened the door to
> waste storage and processing. The entrance, if you know it, is a
> nightmare. Here's a low res clip.
> ftp://65.30.181.223/quake2/Kazoo/corner.html
>
> I can get past it if I use invulnerability and the BFG, but that's
> just so expensive. There has to be a smart way that doesn't burn so
> many resources. Any ideas?
>
> Best,
> Tom

Two dozen grenades?

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: How do you get around this corner?
#281789
Author: Tom Chaudoir
Date: Sun, 06 Jun 2004 04:10
18 lines
1708 bytes
Thanks much to George, EvilBill, and Fan1 for advice.

Using No Target isn't sporting. I want to get through without
cheating.

Mines and grenades would be cool if they would reach the Medic from
hell on the balcony above. I I don't take him out, he just keeps
making Stroggs from thin air. There's also a turret chapping my ass
when I'm out in the open.

I did get through it now, using a couple of well placed BFG rounds. My
solution was to pull the trigger before I broke cover and get the time
delay right while it charged. Then run for cover again.  After 2
rounds the Medic was feet up and I could deal with the survivors. Not
too expensive. Thanks again for the moral support. Kill Stroggs.

Best,
Tom
Re: How do you get around this corner?
#281790
Author: EvilBill
Date: Sun, 06 Jun 2004 09:11
32 lines
2250 bytes
Tremble ye! for upon this sandbank of Apophis Tom Chaudoir
<news@clocktech.com> wrote:
> Thanks much to George, EvilBill, and Fan1 for advice.
>
> Using No Target isn't sporting. I want to get through without
> cheating.
>
> Mines and grenades would be cool if they would reach the Medic from
> hell on the balcony above. I I don't take him out, he just keeps
> making Stroggs from thin air. There's also a turret chapping my ass
> when I'm out in the open.
>

I'd forgotten about the medic, they are a pain aren't they?

> I did get through it now, using a couple of well placed BFG rounds. My
> solution was to pull the trigger before I broke cover and get the time
> delay right while it charged. Then run for cover again.  After 2
> rounds the Medic was feet up and I could deal with the survivors. Not
> too expensive. Thanks again for the moral support. Kill Stroggs.
>
> Best,
> Tom

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads