🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake2
13 messages
13 total messages Started by Tom Chaudoir Sat, 15 May 2004 04:31
Another Saturday night and I ain't killed nobody.
#281671
Author: Tom Chaudoir
Date: Sat, 15 May 2004 04:31
17 lines
1448 bytes
Official communication from Command HQ follows. This is not a drill;

Report for active duty on Saturday, 5/14/04 at 20:00 Central time. Sunday,
5/15/04 01:00 UT. Bring combat gear and assemble at these coordinates;
65.30.181.223

Mission; Destroy Stroggs only. (Co-op) Prepare standard issue Q2 software.

End transmission.

Note from Kazoo;

 I might be able to start it up earlier, so check now and then. Let's make
some good Stroggs.

Best,
Tom
Re: Another Saturday night and I ain't killed nobody.
#281668
Author: George M. Reagan
Date: Sun, 16 May 2004 01:08
26 lines
1910 bytes
Yo Tom,
    Are you still planning on running a server Sat. night?  It's a little
past your start time and no server.

G.
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:H2hpc.2582$oQ6.2037@twister.rdc-kc.rr.com...
> Official communication from Command HQ follows. This is not a drill;
>
> Report for active duty on Saturday, 5/14/04 at 20:00 Central time. Sunday,
> 5/15/04 01:00 UT. Bring combat gear and assemble at these coordinates;
> 65.30.181.223
>
> Mission; Destroy Stroggs only. (Co-op) Prepare standard issue Q2 software.
>
> End transmission.
>
> Note from Kazoo;
>
>  I might be able to start it up earlier, so check now and then. Let's make
> some good Stroggs.
>
> Best,
> Tom
>
>
Re: Another Saturday night and I ain't killed nobody.
#281673
Author: Tom Chaudoir
Date: Sun, 16 May 2004 01:51
39 lines
2068 bytes
Sorry George,

 I got busy with something else. It's up now.

Best,
Tom
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:j-idncouJOmYIjvdRVn-tw@comcast.com...
> Yo Tom,
>     Are you still planning on running a server Sat. night?  It's a little
> past your start time and no server.
>
> G.
> "Tom Chaudoir" <news@clocktech.com> wrote in message
> news:H2hpc.2582$oQ6.2037@twister.rdc-kc.rr.com...
> > Official communication from Command HQ follows. This is not a drill;
> >
> > Report for active duty on Saturday, 5/14/04 at 20:00 Central time.
Sunday,
> > 5/15/04 01:00 UT. Bring combat gear and assemble at these coordinates;
> > 65.30.181.223
> >
> > Mission; Destroy Stroggs only. (Co-op) Prepare standard issue Q2
software.
> >
> > End transmission.
> >
> > Note from Kazoo;
> >
> >  I might be able to start it up earlier, so check now and then. Let's
make
> > some good Stroggs.
> >
> > Best,
> > Tom
> >
> >
>
>
Re: Another Saturday night and I ain't killed nobody.
#281672
Author: George M. Reagan
Date: Sun, 16 May 2004 06:34
30 lines
1916 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:H2hpc.2582$oQ6.2037@twister.rdc-kc.rr.com...
> Official communication from Command HQ follows. This is not a drill;
>
> Report for active duty on Saturday, 5/14/04 at 20:00 Central time. Sunday,
> 5/15/04 01:00 UT. Bring combat gear and assemble at these coordinates;
> 65.30.181.223
>
> Mission; Destroy Stroggs only. (Co-op) Prepare standard issue Q2 software.
>
> End transmission.
>
> Note from Kazoo;
>
>  I might be able to start it up earlier, so check now and then. Let's make
> some good Stroggs.
>
> Best,
> Tom
>
>

Demos posted here:

ftp://65.30.181.223/quake/scrapple/Demos

Thanks to Tom, Margolis and .n3cr0s1s. for a good game.

G.
Re: Another Saturday night and I ain't killed nobody.
#281674
Author: EvilBill
Date: Sun, 16 May 2004 22:07
44 lines
2360 bytes
Tremble ye! for upon this sandbank of Apophis George M. Reagan
<georgeunderscorereagan@hotmail.com> wrote:
> "Tom Chaudoir" <news@clocktech.com> wrote in message
> news:H2hpc.2582$oQ6.2037@twister.rdc-kc.rr.com...
>> Official communication from Command HQ follows. This is not a drill;
>>
>> Report for active duty on Saturday, 5/14/04 at 20:00 Central time.
>> Sunday, 5/15/04 01:00 UT. Bring combat gear and assemble at these
>> coordinates;
>> 65.30.181.223
>>
>> Mission; Destroy Stroggs only. (Co-op) Prepare standard issue Q2
>> software.
>>
>> End transmission.
>>
>> Note from Kazoo;
>>
>>  I might be able to start it up earlier, so check now and then.
>> Let's make some good Stroggs.
>>
>> Best,
>> Tom
>>
>
> Demos posted here:
>
> ftp://65.30.181.223/quake/scrapple/Demos
>
> Thanks to Tom, Margolis and .n3cr0s1s. for a good game.
>
> G.

Sorry I didn't show up; unfortunately other games have required my
attention of late <g>

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: Another Saturday night and I ain't killed nobody.
#281675
Author: Tom Chaudoir
Date: Sun, 16 May 2004 22:32
34 lines
2338 bytes
Great game folks. Thanks much to Scrapple, Margolis, and N3cr0s1s for the
game. We had a great team.

Quote of the night; I was dropping grenades down a hole with a nasty Strogg
at the bottom. Little did I know, Scrapple was already down there and the
bugger was laid out. Scrapple: "He's dead, Jim."
Being a Trek fan, that just cracked me up.

Late into the night, I got too tired to play, but not to watch. Went to god,
noclip, notarget and hung around the ceilings to observe. Great show. You
guys never did get all the way through the moon base though.

Just watched the demos. Great stuff. Thanks for recording, George. I thought
that I knew most of the secrets. Not by half. Even now I don't know if I'll
remember all the ones that I just saw by looking through your eyes. What the
heck is the deal with the cartoon fish? Does it do anything for you? Do you
really have to cheat to get into that room? Strange stuff.

Thanks again. I had a great time.

Best,
Tom
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:zrydnUQGq7D-ljrdRVn-jA@comcast.com...
>
> Demos posted here:
>
> ftp://65.30.181.223/quake/scrapple/Demos
>
> Thanks to Tom, Margolis and .n3cr0s1s. for a good game.
>
> G.
>
>
Re: Another Saturday night and I ain't killed nobody.
#281679
Author: Margolis
Date: Mon, 17 May 2004 11:58
23 lines
1420 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:zrydnUQGq7D-ljrdRVn-jA@comcast.com...
>
>
> Demos posted here:
>
> ftp://65.30.181.223/quake/scrapple/Demos
>
> Thanks to Tom, Margolis and .n3cr0s1s. for a good game.
>
> G.
>
>


I had a great time.  Would have been better if I hadn't been tired and
hungry while playing ;o)  Maybe next time I can last a bit longer.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Another Saturday night and I ain't killed nobody.
#281676
Author: George M. Reagan
Date: Mon, 17 May 2004 13:51
38 lines
2494 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:7_Rpc.4700$oQ6.2550@twister.rdc-kc.rr.com...
> Great game folks. Thanks much to Scrapple, Margolis, and N3cr0s1s for the
> game. We had a great team.
>
> Quote of the night; I was dropping grenades down a hole with a nasty
Strogg
> at the bottom. Little did I know, Scrapple was already down there and the
> bugger was laid out. Scrapple: "He's dead, Jim."
> Being a Trek fan, that just cracked me up.
>
> Late into the night, I got too tired to play, but not to watch. Went to
god,
> noclip, notarget and hung around the ceilings to observe. Great show. You
> guys never did get all the way through the moon base though.
>
> Just watched the demos. Great stuff. Thanks for recording, George. I
thought
> that I knew most of the secrets. Not by half. Even now I don't know if
I'll
> remember all the ones that I just saw by looking through your eyes. What
the
> heck is the deal with the cartoon fish? Does it do anything for you? Do
you
> really have to cheat to get into that room? Strange stuff.
>
> Thanks again. I had a great time.
>
> Best,
> Tom

Hi Tom,
    For more info on the "Dopefish" see here:

http://www.dopefish.com/

G.
Re: Another Saturday night and I ain't killed nobody.
#281677
Author: George M. Reagan
Date: Mon, 17 May 2004 13:54
4 lines
1348 bytes
Hi Tom,
    Actually the "Dopefish" area opens up after the reactor is destroyed.

G.
Re: Another Saturday night and I ain't killed nobody.
#281678
Author: Tom Chaudoir
Date: Tue, 18 May 2004 04:49
16 lines
1560 bytes
Ahh.

 Thanks for the Dopefish education. It's kind of a modern Kilroy. I'll keep
an eye open for places that I can sneak it into.

Best,
Tom

"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:FZednQm-tqJ3XjXdRVn-vA@comcast.com...
> Hi Tom,
>     Actually the "Dopefish" area opens up after the reactor is destroyed.
>
> G.
>
>
Re: Another Saturday night and I ain't killed nobody.
#281681
Author: Hsternak
Date: Tue, 18 May 2004 17:35
7 lines
1229 bytes
Sorry I missed it but maybe I can launch pods this weekend!


"Tom Chaudoir" <news@clocktech.com> wrote in message
news:H2hpc.2582$oQ6.2037@twister.rdc-kc.rr.com...
> Official communication from Command HQ follows. This is not a drill;
>
Re: Another Saturday night and I ain't killed nobody.
#281680
Author: Shogo
Date: Wed, 19 May 2004 04:23
6 lines
1375 bytes
That was me Shogo but I forgot to change my name from posting in the Howard
Stern newsgroups!


"Hsternak" <hsternak@XXXNospam.coxm> wrote in message
news:9Prqc.69369$wY.63478@nwrdny03.gnilink.net...
Re: Another Saturday night and I ain't killed nobody.
#281682
Author: George M. Reagan
Date: Wed, 19 May 2004 18:07
16 lines
1634 bytes
"Shogo" <nospam-zmaxdavid@ADLKJSPAMNOyahoo.com> wrote in message
news:XiBqc.70516$wY.18550@nwrdny03.gnilink.net...
> That was me Shogo but I forgot to change my name from posting in the
Howard
> Stern newsgroups!
>
>
> "Hsternak" <hsternak@XXXNospam.coxm> wrote in message
> news:9Prqc.69369$wY.63478@nwrdny03.gnilink.net...
>
>

Now you tell us!

G.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads