🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake2
8 messages
8 total messages Started by George M. Reagan Sat, 01 May 2004 20:37
Sat. Night AGQ2 Co-Op "Stroggs Gone Mad"
#281629
Author: George M. Reagan
Date: Sat, 01 May 2004 20:37
8 lines
1334 bytes
Hi all,
    Unless something else comes up, i'll start a co-op game using the
Stroggs Gone Mad mod around 7pm, 2300UT.  Please note that you don't need to
install anything to play this server side mod.

68.57.22.77

G.
Re: Sat. Night AGQ2 Co-Op "Stroggs Gone Mad"
#281631
Author: EvilBill
Date: Sat, 01 May 2004 22:52
25 lines
1972 bytes
Behold and tremble! For George M. Reagan
<georgeunderscorereagan@hotmail.com> wrote:
> Hi all,
>     Unless something else comes up, i'll start a co-op game using the
> Stroggs Gone Mad mod around 7pm, 2300UT.  Please note that you don't
> need to install anything to play this server side mod.
>
> 68.57.22.77
>

I won't be there again tonight I'm afraid; sorry... just haven't been
feeling up to Q2 lately. Heh, after having played so much of it the last
few months, maybe I'm a bit burned out on it <g>
Might throw up a DM server sometime for those who fancy killing each
other *deliberately* (rather than "crap, you moved between me and the
berserker!" syndrome ;)

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: Sat. Night AGQ2 Co-Op "Stroggs Gone Mad"
#281630
Author: Tommy[WOS]
Date: Sat, 01 May 2004 23:03
16 lines
1137 bytes
In article <BoCdnX4Hj7MVlwndRVn-vw@comcast.com>, George M. Reagan
<georgeunderscorereagan@hotmail.com> wrote:

> Hi all,
>     Unless something else comes up, i'll start a co-op game using the
> Stroggs Gone Mad mod around 7pm, 2300UT.  Please note that you don't need to
> install anything to play this server side mod.
> 
> 68.57.22.77
> 
> G.

Thats 7pm EST? If so it's 7 now so i'll try to connect. Standard port,
right?

Tommy<WOS>
Re: Sat. Night AGQ2 Co-Op "Stroggs Gone Mad"
#281633
Author: George M. Reagan
Date: Sun, 02 May 2004 04:05
18 lines
1660 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:BoCdnX4Hj7MVlwndRVn-vw@comcast.com...
> Hi all,
>     Unless something else comes up, i'll start a co-op game using the
> Stroggs Gone Mad mod around 7pm, 2300UT.  Please note that you don't need
to
> install anything to play this server side mod.
>
> 68.57.22.77
>
> G.
>
>
Had some trouble with a player called Jason or Biscut, IP 65.25.108.3.  Had
to use q2admin to kick his ass.  Sorry people.

G.
Re: Sat. Night AGQ2 Co-Op "Stroggs Gone Mad"
#281632
Author: Margolis
Date: Sun, 02 May 2004 04:43
26 lines
1851 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:2radnTZp6f0-7gndRVn-sw@comcast.com...
>
> >
> Had some trouble with a player called Jason or Biscut, IP 65.25.108.3.
Had
> to use q2admin to kick his ass.  Sorry people.
>


You need to ban his ip.   As admin, you could have just kicked him from the
q2 console with the 'kick biscuit' command.  But of course then he could
come right back if not banned.

anyway, that is one strange mod.  I wasn't too happy the first time I let
you kill me, and then it turned out it wasn't you, it was a strogg ;o(
Don't like those fricken  mini bfg's either.    But overall this mod is
good, and does make things much more interesting, since regular quake2 is
way too easy.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Sat. Night AGQ2 Co-Op "Stroggs Gone Mad"
#281634
Author: Tom Chaudoir
Date: Sun, 02 May 2004 05:09
42 lines
2406 bytes
Hi George,

 Hard to tell if Biscut was ok or not. Someone named "Boot" seemed nice
enough, but all hell broke loose when he came aboard. The video got fuzzy
and tilted at wild angles. Like walking home from the pub on geeks drink
free night ;-) I guess Q2 is still pretty popular if people are trolling for
games to screw up.

 This was my first exposure to stroggs gone mad. It's pretty much the same
as regular Q2, but the stroggs are faster, meaner, and trickier. Thanks for
the game. Nice playing with you, Tommy, and uh, sorry. Forgot who else was
in there with us. I think his real name was Tom.

 See you all next week.

Best,
Tom

"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:2radnTZp6f0-7gndRVn-sw@comcast.com...
>
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:BoCdnX4Hj7MVlwndRVn-vw@comcast.com...
> > Hi all,
> >     Unless something else comes up, i'll start a co-op game using the
> > Stroggs Gone Mad mod around 7pm, 2300UT.  Please note that you don't
need
> to
> > install anything to play this server side mod.
> >
> > 68.57.22.77
> >
> > G.
> >
> >
> Had some trouble with a player called Jason or Biscut, IP 65.25.108.3.
Had
> to use q2admin to kick his ass.  Sorry people.
>
> G.
>
>
Re: Sat. Night AGQ2 Co-Op "Stroggs Gone Mad"
#281635
Author: Margolis
Date: Sun, 02 May 2004 17:17
16 lines
1436 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:Xn%kc.6353$ee7.5527@twister.rdc-kc.rr.com...
> Hi George,
>
>  Hard to tell if Biscut was ok or not.

nope, not hard to tell at all..  when george, shogo and myself were just
getting started later, Biscuit joined, flew past me and  George, and then
bfg'd us ;o(

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Sat. Night AGQ2 Co-Op "Stroggs Gone Mad"
#281636
Author: Tommy[WOS]
Date: Sun, 02 May 2004 17:51
12 lines
1367 bytes
In article <Xn%kc.6353$ee7.5527@twister.rdc-kc.rr.com>, Tom Chaudoir
<news@clocktech.com> wrote:

>  This was my first exposure to stroggs gone mad. It's pretty much the same
> as regular Q2, but the stroggs are faster, meaner, and trickier. Thanks for
> the game. Nice playing with you, Tommy, and uh, sorry. Forgot who else was
> in there with us. I think his real name was Tom.

Yeah, thanks for hosting, it wa great. Hopefully we will do it again
soon :)

Tommy<WOS>
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads