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Thread View: alt.games.quake2
20 messages
20 total messages Started by Tom Chaudoir Sat, 10 Apr 2004 01:54
Saturday night co-op blood bath.
#281456
Author: Tom Chaudoir
Date: Sat, 10 Apr 2004 01:54
12 lines
1334 bytes
Hi Troops,

 Let's pile up a nice big strogg body count on Saturday night. Grab your
gear and form up at 65.30.181.223. We deploy at  6PM Central, Midnight GMT.
The server will run well into Sunday.

 Team players only. No cheats unless you get really stuck please.

 Lock and load. See you there.

Best,
Tom
Re: Saturday night co-op blood bath.
#281462
Author: EvilBill
Date: Sat, 10 Apr 2004 02:03
23 lines
1753 bytes
Tom Chaudoir wrote:
> Hi Troops,
>
>  Let's pile up a nice big strogg body count on Saturday night. Grab
> your gear and form up at 65.30.181.223. We deploy at  6PM Central,
> Midnight GMT. The server will run well into Sunday.
>
>  Team players only. No cheats unless you get really stuck please.
>
>  Lock and load. See you there.
>
> Best,
> Tom

Will be there :)

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site:
ftp://65.30.181.223/quake/EvilBill/
Re: Saturday night co-op blood bath.
#281458
Author: George M. Reagan
Date: Sat, 10 Apr 2004 03:41
22 lines
1662 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:OtIdc.78474$4B1.28350@twister.rdc-kc.rr.com...
> Hi Troops,
>
>  Let's pile up a nice big strogg body count on Saturday night. Grab your
> gear and form up at 65.30.181.223. We deploy at  6PM Central, Midnight
GMT.
> The server will run well into Sunday.
>
>  Team players only. No cheats unless you get really stuck please.
>
>  Lock and load. See you there.
>
> Best,
> Tom
>
>
Hi Tom,
    I plan on being there.

G.
Re: Saturday night co-op blood bath.
#281459
Author: George M. Reagan
Date: Sat, 10 Apr 2004 03:42
22 lines
1798 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:OtIdc.78474$4B1.28350@twister.rdc-kc.rr.com...
> Hi Troops,
>
>  Let's pile up a nice big strogg body count on Saturday night. Grab your
> gear and form up at 65.30.181.223. We deploy at  6PM Central, Midnight
GMT.
> The server will run well into Sunday.
>
>  Team players only. No cheats unless you get really stuck please.
>
>  Lock and load. See you there.
>
> Best,
> Tom
>
>

Maybe a MP co-op?

G.
Re: Saturday night co-op blood bath.
#281460
Author: Tom Chaudoir
Date: Sat, 10 Apr 2004 06:14
9 lines
1257 bytes
George said;
"Maybe a MP co-op?"

Hi George,

Mission Pack?

Best,
Tom
Re: Saturday night co-op blood bath.
#281461
Author: George M. Reagan
Date: Sat, 10 Apr 2004 20:14
15 lines
1462 bytes
Yep.

"Tom Chaudoir" <news@clocktech.com> wrote in message
news:nhMdc.55062$z%1.36352@twister.rdc-kc.rr.com...
> George said;
> "Maybe a MP co-op?"
>
> Hi George,
>
> Mission Pack?
>
> Best,
> Tom
>
>
Re: Saturday night co-op blood bath.
#281478
Author: Fan1
Date: Sat, 10 Apr 2004 21:10
18 lines
1295 bytes
On Sat, 10 Apr 2004 01:54:54 GMT, "Tom Chaudoir" <news@clocktech.com>
wrote:

>Hi Troops,
>
> Let's pile up a nice big strogg body count on Saturday night. Grab your
>gear and form up at 65.30.181.223. We deploy at  6PM Central, Midnight GMT.
>The server will run well into Sunday.
>
> Team players only. No cheats unless you get really stuck please.
>
> Lock and load. See you there.
>
>Best,
>Tom
>

What port,  27910 ?
Re: Saturday night co-op blood bath.
#281480
Author: George M. Reagan
Date: Sat, 10 Apr 2004 22:39
26 lines
1805 bytes
Standard Q2 port.

G.

"Fan1" <Fan1@att.net> wrote in message
news:cnog70h4h7e2kigi5eqd81i8ioq285boke@4ax.com...
> On Sat, 10 Apr 2004 01:54:54 GMT, "Tom Chaudoir" <news@clocktech.com>
> wrote:
>
> >Hi Troops,
> >
> > Let's pile up a nice big strogg body count on Saturday night. Grab your
> >gear and form up at 65.30.181.223. We deploy at  6PM Central, Midnight
GMT.
> >The server will run well into Sunday.
> >
> > Team players only. No cheats unless you get really stuck please.
> >
> > Lock and load. See you there.
> >
> >Best,
> >Tom
> >
>
> What port,  27910 ?
>
Re: Saturday night co-op blood bath.
#281463
Author: Tom Chaudoir
Date: Sun, 11 Apr 2004 14:36
18 lines
1874 bytes
Thanks to all who jumped into battle last night. Great games. We started out
with a full crew and really blew through some maps in a hurry. Well, part of
that was because we were in baby mode for some reason. I couldn't bump it to
skill 3 without starting over :-(

After a few hours, everyone checked out at about the same time. My chance to
reset the game in manly mode. In a few minutes we had another full team! I
played until ready to drop, and a couple of members kept going.

Thanks for a great game to EvilBill, Scrapple, Goon, Supertech, and others I
can't remember now. Too bad Q2 doesn't make some kind of log file, does it?
It would be cool to see who jumped in, when, how many kills, etc. There's a
job for the bit jockeys.

See you next week, and thanks again all.

Best,
Tom
Re: Saturday night co-op blood bath.
#281464
Author: George M. Reagan
Date: Sun, 11 Apr 2004 16:05
34 lines
2295 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:pJcec.83827$4B1.46252@twister.rdc-kc.rr.com...
> Thanks to all who jumped into battle last night. Great games. We started
out
> with a full crew and really blew through some maps in a hurry. Well, part
of
> that was because we were in baby mode for some reason. I couldn't bump it
to
> skill 3 without starting over :-(
>
> After a few hours, everyone checked out at about the same time. My chance
to
> reset the game in manly mode. In a few minutes we had another full team! I
> played until ready to drop, and a couple of members kept going.
>
> Thanks for a great game to EvilBill, Scrapple, Goon, Supertech, and others
I
> can't remember now. Too bad Q2 doesn't make some kind of log file, does
it?
> It would be cool to see who jumped in, when, how many kills, etc. There's
a
> job for the bit jockeys.
>
> See you next week, and thanks again all.
>
> Best,
> Tom
>
>
Hi Tom,
    Q2admin can produce logs.   I'll test it a bit and get back to you.

G.
Re: Saturday night co-op blood bath.
#281465
Author: George M. Reagan
Date: Sun, 11 Apr 2004 16:41
49 lines
2833 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:pJcec.83827$4B1.46252@twister.rdc-kc.rr.com...
> Thanks to all who jumped into battle last night. Great games. We started
out
> with a full crew and really blew through some maps in a hurry. Well, part
of
> that was because we were in baby mode for some reason. I couldn't bump it
to
> skill 3 without starting over :-(
>
> After a few hours, everyone checked out at about the same time. My chance
to
> reset the game in manly mode. In a few minutes we had another full team! I
> played until ready to drop, and a couple of members kept going.
>
> Thanks for a great game to EvilBill, Scrapple, Goon, Supertech, and others
I
> can't remember now. Too bad Q2 doesn't make some kind of log file, does
it?
> It would be cool to see who jumped in, when, how many kills, etc. There's
a
> job for the bit jockeys.
>
> See you next week, and thanks again all.
>
> Best,
> Tom
>
>

Here's the q2admin log test, don't know if player stats can be added though:

Server Start: Sun Apr 11 12:38:47 2004"

Connect: Time "Sun Apr 11 12:39:14 2004" Name "scrapple"  Ping "0" IP
"68.57.22.77:27901"
Player Begin: Time "Sun Apr 11 12:39:29 2004" Name "scrapple"  Ping "0" IP
"68.57.22.77:27901"
Client ran disabled cmd: Time"Sun Apr 11 12:39:49 2004" Name "scrapple"
Cmd"god"
Client ran disabled cmd: Time"Sun Apr 11 12:39:56 2004" Name "scrapple"
Cmd"noclip"
Disconnect: Time "Sun Apr 11 12:40:04 2004" Name "scrapple"  Ping "12" IP
"68.57.22.77:27901"
Server End: Sun Apr 11 12:40:10 2004"


G.
Re: Saturday night co-op blood bath.
#281469
Author: GOon
Date: Sun, 11 Apr 2004 16:47
30 lines
2051 bytes
Tom Chaudoir wrote:
> Thanks to all who jumped into battle last night. Great games. We started out
> with a full crew and really blew through some maps in a hurry. Well, part of
> that was because we were in baby mode for some reason. I couldn't bump it to
> skill 3 without starting over :-(
> 
> After a few hours, everyone checked out at about the same time. My chance to
> reset the game in manly mode. In a few minutes we had another full team! I
> played until ready to drop, and a couple of members kept going.
> 
> Thanks for a great game to EvilBill, Scrapple, Goon, Supertech, and others I
> can't remember now. Too bad Q2 doesn't make some kind of log file, does it?
> It would be cool to see who jumped in, when, how many kills, etc. There's a
> job for the bit jockeys.

Hi Tom/others,

Great fun, enjoyed playing.  Quake2 coop is highly underrated, glad to 
see people still playing.  I'll drop in when I can.  I have both mission 
packs, btw.  Rogue's Edge DM is a lot of fun, esp. the anti-matter bomb. ;)

Cheers,
-Jamie (GOon)

> See you next week, and thanks again all.
> 
> Best,
> Tom
> 
> 
Re: Saturday night co-op blood bath.
#281471
Author: EvilBill
Date: Sun, 11 Apr 2004 17:34
36 lines
2711 bytes
Behold and tremble! For Tom Chaudoir <news@clocktech.com> wrote:

> Thanks to all who jumped into battle last night. Great games. We
> started out with a full crew and really blew through some maps in a
> hurry. Well, part of that was because we were in baby mode for some
> reason. I couldn't bump it to skill 3 without starting over :-(
>
> After a few hours, everyone checked out at about the same time. My
> chance to reset the game in manly mode. In a few minutes we had
> another full team! I played until ready to drop, and a couple of
> members kept going.
>
> Thanks for a great game to EvilBill, Scrapple, Goon, Supertech, and
> others I can't remember now. Too bad Q2 doesn't make some kind of log
> file, does it? It would be cool to see who jumped in, when, how many
> kills, etc. There's a job for the bit jockeys.
>

Supertech? Holy crap, there's a name I haven't seen in a while. I
should've stuck around, heh :)

BTW, Q2 can produce logfiles of a sort - just basically logging the
console (there's no log of number of kills or whatever, though, and it
only logs what you as the server or client sees).

Put 'set logfile 2' (at least, that's what I use - you can also use 1 or
3, the different numbers are about whether they overwrite or append to
existing log files I think) in your config file.

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site:
ftp://65.30.181.223/quake/EvilBill/
Re: Saturday night co-op blood bath.
#281473
Author: Adam Leinss
Date: Sun, 11 Apr 2004 19:48
20 lines
2010 bytes
"EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote
in news:c5bvjj$b5l$1@news7.svr.pol.co.uk: 

> Supertech? Holy crap, there's a name I haven't seen in a while. I
> should've stuck around, heh :)
> 
> BTW, Q2 can produce logfiles of a sort - just basically logging
> the console (there's no log of number of kills or whatever,
> though, and it only logs what you as the server or client sees).
> 
> Put 'set logfile 2' (at least, that's what I use - you can also
> use 1 or 3, the different numbers are about whether they overwrite
> or append to existing log files I think) in your config file.
> 

I'm the "other" SuperTech.  Mark, the one everyone knows and loves, is 
the real SuperTech and goes by the alias SuperTech[AQ2].  I just go by 
SuperTech.  I wish I had as much fan fair! (sniff).

Adam
Re: Saturday night co-op blood bath.
#281472
Author: OscartheGrouch
Date: Sun, 11 Apr 2004 19:50
44 lines
3292 bytes
"EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in
message news:c5bvjj$b5l$1@news7.svr.pol.co.uk...
> Behold and tremble! For Tom Chaudoir <news@clocktech.com> wrote:
>
> > Thanks to all who jumped into battle last night. Great games. We
> > started out with a full crew and really blew through some maps in a
> > hurry. Well, part of that was because we were in baby mode for some
> > reason. I couldn't bump it to skill 3 without starting over :-(
> >
> > After a few hours, everyone checked out at about the same time. My
> > chance to reset the game in manly mode. In a few minutes we had
> > another full team! I played until ready to drop, and a couple of
> > members kept going.
> >
> > Thanks for a great game to EvilBill, Scrapple, Goon, Supertech, and
> > others I can't remember now. Too bad Q2 doesn't make some kind of log
> > file, does it? It would be cool to see who jumped in, when, how many
> > kills, etc. There's a job for the bit jockeys.
> >
>
> Supertech? Holy crap, there's a name I haven't seen in a while. I
> should've stuck around, heh :)
>
> BTW, Q2 can produce logfiles of a sort - just basically logging the
> console (there's no log of number of kills or whatever, though, and it
> only logs what you as the server or client sees).
>
> Put 'set logfile 2' (at least, that's what I use - you can also use 1 or
> 3, the different numbers are about whether they overwrite or append to
> existing log files I think) in your config file.
>
> -- 
> -- 
> "I see what the nhh-stars do, because so fair is their shape; it is
> well for me with them and it is well for them. I am a nhh-star, the
> companion of a nhh-star, I become a nhh-star, and I will not suffer for
> ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site:
> ftp://65.30.181.223/quake/EvilBill/
>
>

I got home kinda late and jumped in. You were there but nobody else. I guess
maybe you were asleep and afk haha.
Re: Saturday night co-op blood bath.
#281466
Author: Tom Chaudoir
Date: Mon, 12 Apr 2004 04:41
68 lines
3112 bytes
Hi George,

 Cool. We can have a log. Q2admin is a separate package, yes? (Another
newbie question).

Best,
Tom

"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:A9ydnYiG154Z7uTd4p2dnA@comcast.com...
>
> "Tom Chaudoir" <news@clocktech.com> wrote in message
> news:pJcec.83827$4B1.46252@twister.rdc-kc.rr.com...
> > Thanks to all who jumped into battle last night. Great games. We started
> out
> > with a full crew and really blew through some maps in a hurry. Well,
part
> of
> > that was because we were in baby mode for some reason. I couldn't bump
it
> to
> > skill 3 without starting over :-(
> >
> > After a few hours, everyone checked out at about the same time. My
chance
> to
> > reset the game in manly mode. In a few minutes we had another full team!
I
> > played until ready to drop, and a couple of members kept going.
> >
> > Thanks for a great game to EvilBill, Scrapple, Goon, Supertech, and
others
> I
> > can't remember now. Too bad Q2 doesn't make some kind of log file, does
> it?
> > It would be cool to see who jumped in, when, how many kills, etc.
There's
> a
> > job for the bit jockeys.
> >
> > See you next week, and thanks again all.
> >
> > Best,
> > Tom
> >
> >
>
> Here's the q2admin log test, don't know if player stats can be added
though:
>
> Server Start: Sun Apr 11 12:38:47 2004"
>
> Connect: Time "Sun Apr 11 12:39:14 2004" Name "scrapple"  Ping "0" IP
> "68.57.22.77:27901"
> Player Begin: Time "Sun Apr 11 12:39:29 2004" Name "scrapple"  Ping "0" IP
> "68.57.22.77:27901"
> Client ran disabled cmd: Time"Sun Apr 11 12:39:49 2004" Name "scrapple"
> Cmd"god"
> Client ran disabled cmd: Time"Sun Apr 11 12:39:56 2004" Name "scrapple"
> Cmd"noclip"
> Disconnect: Time "Sun Apr 11 12:40:04 2004" Name "scrapple"  Ping "12" IP
> "68.57.22.77:27901"
> Server End: Sun Apr 11 12:40:10 2004"
>
>
> G.
>
>
Re: Saturday night co-op blood bath.
#281467
Author: OscartheGrouch
Date: Mon, 12 Apr 2004 06:54
80 lines
3592 bytes
Yeah just extract it to your q2 directory.


"Tom Chaudoir" <news@clocktech.com> wrote in message
news:W4pec.35078$YC5.17329@twister.rdc-kc.rr.com...
> Hi George,
>
>  Cool. We can have a log. Q2admin is a separate package, yes? (Another
> newbie question).
>
> Best,
> Tom
>
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:A9ydnYiG154Z7uTd4p2dnA@comcast.com...
> >
> > "Tom Chaudoir" <news@clocktech.com> wrote in message
> > news:pJcec.83827$4B1.46252@twister.rdc-kc.rr.com...
> > > Thanks to all who jumped into battle last night. Great games. We
started
> > out
> > > with a full crew and really blew through some maps in a hurry. Well,
> part
> > of
> > > that was because we were in baby mode for some reason. I couldn't bump
> it
> > to
> > > skill 3 without starting over :-(
> > >
> > > After a few hours, everyone checked out at about the same time. My
> chance
> > to
> > > reset the game in manly mode. In a few minutes we had another full
team!
> I
> > > played until ready to drop, and a couple of members kept going.
> > >
> > > Thanks for a great game to EvilBill, Scrapple, Goon, Supertech, and
> others
> > I
> > > can't remember now. Too bad Q2 doesn't make some kind of log file,
does
> > it?
> > > It would be cool to see who jumped in, when, how many kills, etc.
> There's
> > a
> > > job for the bit jockeys.
> > >
> > > See you next week, and thanks again all.
> > >
> > > Best,
> > > Tom
> > >
> > >
> >
> > Here's the q2admin log test, don't know if player stats can be added
> though:
> >
> > Server Start: Sun Apr 11 12:38:47 2004"
> >
> > Connect: Time "Sun Apr 11 12:39:14 2004" Name "scrapple"  Ping "0" IP
> > "68.57.22.77:27901"
> > Player Begin: Time "Sun Apr 11 12:39:29 2004" Name "scrapple"  Ping "0"
IP
> > "68.57.22.77:27901"
> > Client ran disabled cmd: Time"Sun Apr 11 12:39:49 2004" Name "scrapple"
> > Cmd"god"
> > Client ran disabled cmd: Time"Sun Apr 11 12:39:56 2004" Name "scrapple"
> > Cmd"noclip"
> > Disconnect: Time "Sun Apr 11 12:40:04 2004" Name "scrapple"  Ping "12"
IP
> > "68.57.22.77:27901"
> > Server End: Sun Apr 11 12:40:10 2004"
> >
> >
> > G.
> >
> >
>
>
Re: Saturday night co-op blood bath.
#281468
Author: George M. Reagan
Date: Mon, 12 Apr 2004 21:26
61 lines
3320 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:W4pec.35078$YC5.17329@twister.rdc-kc.rr.com...
> Hi George,
>
>  Cool. We can have a log. Q2admin is a separate package, yes? (Another
> newbie question).
>
> Best,
> Tom
>
> >

Hi Tom, etc.

    q2admin is on your server, probably more than once:
ftp://65.30.181.223/quake/scrapple/Utils

    I'm running v 1.17.

My q2admin setup.  Each text file has fairly good commentary on how to set
up the configuration.

1. Disabling client side commands.
 Set this command to "Yes" in q2admin.txt:
  disablecmds_enable "Yes"

 I have these commands disabled in q2admindisable.txt:
  SW:god
  SW:noclip
  SW:give

2. Enable logging.
 This is how I have logging configured in q2adminlog.txt.  Most are the
default setting.

 SERVERSTART: YES 1 "Server Start: \#t\"
 SERVEREND: YES 1 "Server End: \#t\"
 ZBOT: YES 1 "Proxy User: Time \"#t\" name \"#n\" Ping \"#p\" IP \"#i\"
I(#e)"
 ZBOTIMPULSES: YES 1 "ZBOT Impulse: Time \"#t\" Impulse \"#n generated a
impulse #m\" Ping \"#p\" IP \"#i\""
 IMPULSES: YES 1 "Impulse: Time \"#t\" Impulse \"#n generated a impulse #e\"
Ping \"#p\" IP \"#i\""
 NAMECHANGE: YES 1 "Name: Time \"#t\" \"#m -->> #n\"  Ping \"#p\" IP \"#i\""
 CLIENTCONNECT: YES 1 "Connect: Time \"#t\" Name \"#n\"  Ping \"#p\" IP
\"#i\""
 CLIENTBEGIN: YES 1 "Player Begin: Time \"#t\" Name \"#n\"  Ping \"#p\" IP
\"#i\""
 CLIENTDISCONNECT: YES 1 "Disconnect: Time \"#t\" Name \"#n\"  Ping \"#p\"
IP \"#i\""
 INTERNALWARN: YES 1 "Internal Warning(#e): Time \"#t\" Name \"#n\"  Ping
\"#p\" IP \"#i\" #m"
 ;INVALIDIP: YES 1 "Client has invalid IP Address: Time \"#t\" Name \"#n\"
Ping \"#p\" IP \"#i\" #m"
 INVALIDIP: YES 1 "Client has invalid IP Address: Time \"#t\" Name \"#n\"
Ping \"#p\" IP \"#i\""
 DISABLECMD: YES 1 "Client ran disabled cmd: Time \"#t\" Name \"#n\" Cmd
\"#m\""
 ; SKINCHANGE: YES 1 "Skin: Time \"#t\" Name \"#n\" \"#m -->> #s\"  Ping
\"#p\" IP \"#i\""
Re: Saturday night co-op blood bath.
#281474
Author: EvilBill
Date: Mon, 19 Apr 2004 16:39
30 lines
2448 bytes
Behold and tremble! For Adam Leinss <aleinss@toughguy.net> wrote:
> "EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote
> in news:c5bvjj$b5l$1@news7.svr.pol.co.uk:
>
>> Supertech? Holy crap, there's a name I haven't seen in a while. I
>> should've stuck around, heh :)
>>
>> BTW, Q2 can produce logfiles of a sort - just basically logging
>> the console (there's no log of number of kills or whatever,
>> though, and it only logs what you as the server or client sees).
>>
>> Put 'set logfile 2' (at least, that's what I use - you can also
>> use 1 or 3, the different numbers are about whether they overwrite
>> or append to existing log files I think) in your config file.
>
> I'm the "other" SuperTech.  Mark, the one everyone knows and loves, is
> the real SuperTech and goes by the alias SuperTech[AQ2].  I just go by
> SuperTech.  I wish I had as much fan fair! (sniff).
>

Well any Q2 player is welcome :D Especially one with such an esteemed
name ;)

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site:
ftp://65.30.181.223/quake/EvilBill/
Re: Saturday night co-op blood bath.
#281470
Author: David
Date: Wed, 28 Apr 2004 03:54
24 lines
2081 bytes
"GOon" <goon@bluebutton.com> wrote in message
news:107itm0ih0udt71@corp.supernews.com...
> Great fun, enjoyed playing.  Quake2 coop is highly underrated, glad to
> see people still playing.  I'll drop in when I can.  I have both mission
> packs, btw.  Rogue's Edge DM is a lot of fun, esp. the anti-matter bomb.
;)

Yes it is underrated!
And Holy Cow I cant believe people are still so into this.
I havent played Q2 in a few years and I used to hang out here
back in '99. A friend and I started playing again and doing coop on a server
I run on my pc. It IS great fun! We use regular quake and SP maps
I've found that other people created.
I also use the Lazarus mod which works with any SP map.
Anyway the next time you guys run this I want launch my pod smack in
the middle and blast those Effing stroggs!

Try the lazarus mod. It gives the entities more "intelligence" and
agression.
http://www.planetquake.com/lazarus/

David
aka Shogo
http://www.zmax.org/quake2
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