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Thread View: alt.games.quake2
5 messages
5 total messages Started by Pierre Roussin Thu, 17 Jun 1999 00:00
Couldn't load /pics/colormap.pcx when running Quake II
#208706
Author: Pierre Roussin
Date: Thu, 17 Jun 1999 00:00
14 lines
934 bytes
Hi,
    I downloaded the full 3.20 version of Quake 2 from planet Quake and when
I run
    quake I get the following message: could't load /pics/colormap.pcx.

    What am I missing here ?

    Thanks Quakers.

--
Pierre Roussin
Conseiller en syst�mes d'information
Nomade NXT Technologies
nomad...@videotron.ca
Re: Couldn't load /pics/colormap.pcx when running Quake II
#208707
Author: pop
Date: Thu, 17 Jun 1999 00:00
28 lines
1515 bytes
You need the purchased version of the game to get the pak0.pak file which is
required to play the game... version 3.20 is a full upgrade, not the full
game... It should be fairly cheap now in the game stores (<$20)

--
Mark = pop[AGQ2]
ICQ: 6797574
I had a great sig. picked out but I forgot what it was.
--
Pierre Roussin <nomad...@videotron.ca> wrote in message
news:8Mea3.483$e4.16263@weber.videotron.net...
> Hi,
>     I downloaded the full 3.20 version of Quake 2 from planet Quake and
when
> I run
>     quake I get the following message: could't load /pics/colormap.pcx.
>
>     What am I missing here ?
>
>     Thanks Quakers.
>
> --
> Pierre Roussin
> Conseiller en syst�mes d'information
> Nomade NXT Technologies
> nomad...@videotron.ca
>
>
Re: Couldn't load /pics/colormap.pcx when running Quake II
#208708
Author: ChickenFue... Chicken
Date: Fri, 18 Jun 1999 00:00
12 lines
1201 bytes
LOL well at least he will have the upgrade when he buys the game =)

On Thu, 17 Jun 1999 23:40:57 GMT, "pop" <p...@hal-pc.org> wrote:

>You need the purchased version of the game to get the pak0.pak file which is
>required to play the game... version 3.20 is a full upgrade, not the full
>game... It should be fairly cheap now in the game stores (<$20)
>
>--
>Mark = pop[AGQ2]
>ICQ: 6797574
>I had a great sig. picked out but I forgot what it was.
Re: Couldn't load /pics/colormap.pcx when running Quake II
#208705
Author: OscartheGrouch
Date: Sun, 04 May 2014 06:14
5 lines
1381 bytes
On 12/1/2013 12:01 PM, theboogledoo@gmail.com wrote:
> i got the same thing does the demo work?
>

I certainly hope so.
Re: Couldn't load /pics/colormap.pcx when running Quake II
#208710
Author: sonic...
Date: Thu, 09 Jul 2015 14:38
18 lines
2009 bytes
On Thursday, 17 June 1999 08:00:00 UTC+1, Pierre Roussin  wrote:
> Hi,
>     I downloaded the full 3.20 version of Quake 2 from planet Quake and when
> I run
>     quake I get the following message: could't load /pics/colormap.pcx.
> 
>     What am I missing here ?
> 
>     Thanks Quakers.
> 
> --
> Pierre Roussin
> Conseiller en systèmes d'information
> Nomade NXT Technologies
> nomad...@videotron.ca

my colormap.pcx is greyscale for some reason!
Im making a map with radiant, and used the quake root for the engine folder, when testing maps ive seen colored lights dont work...now the texture thumbnails are greyscale too.  WHY!
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