Article View: alt.games.quake2
Article #75Re: Quake 2 and modem support comments.
From: AbRaXuS
Date: Sat, 21 Jun 1997 00:00
Date: Sat, 21 Jun 1997 00:00
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1572 bytes
I second this. 1 on 1 is where the brain really gets a workout and lagless modemplay has been around for a long time since Quake. Heck, if id is really lazy, rip out the DOOM code and put it back into Quake. -- AbRaXuS of Clan Warmasters http://web.singnet.com.sg/~hidayat/warmasters Lorne Torres <pe...@ix.netcom.com> wrote in article <01bc7b99$5af74ae0$5cd2b4cf@qb-pers>... > We know the guys at id are rich, driving extremely nice cars and such.. and > I'm sure it's not a primary concern from what I can tell so far from the > interviews of the people in direct contact with the game that modem play is > a priority... but we all dont have T1's in our homes to get smooth games on > the net of course if we were all rich we'd have them...... there are many > out there that will only play on LAN's because of the amount of lag...now I > dont want to get into why the internet is laggy for games and such, but I > would just like id software to consider adding good modem code to the game > for people out there that want a good smooth one on one game. > > -=Persecutor=- > > >
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From: "AbRaXuS" <AbR...@singnet.com> Subject: Re: Quake 2 and modem support comments. Date: 1997/06/21 Message-ID: <01bc7dea$4992ada0$LocalHost@hidayat> X-Deja-AN: 251496345 References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> Organization: Unknown Organization Newsgroups: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit