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Article View: alt.games.quake2
Article #58

Re: Quake 2 and modem support comments.

#58
From: Adam Williamson
Date: Thu, 19 Jun 1997 00:00
18 lines
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In article <01bc7b99$5af74ae0$5cd2b4cf@qb-pers>, Lorne Torres
<pe...@ix.netcom.com> writes
>I've read numerous messages lately on here, and none that I've read have
>had any concerns with modem issues for the second Quake game. Playing Quake
>on the net is a fun experience, but what about those one on one games? That
>is where the real skill is. I'd like to see id fix the modem code so that
>both players experience the same or NO lag at all... why can Duke3d,
>Descent 2, Warcraft 2 and a host of other games play with no noticeable lag
>and Quake cannot?
>
Because Quake uses a different technique - client/server. It makes for
much smoother internet play but much worse modem play. You pays yer
money, you takes yer choice :).
-- 
Adam Williamson
Real Mail: ad...@scss.demon.co.uk
88.3% of statistics are made up on the spot.
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From: Adam Williamson <Ad...@scss.demon.co.uk>
Subject: Re: Quake 2 and modem support comments.
Date: 1997/06/19
Message-ID: <8eD5WyBd6YqzEwiK@scss.demon.co.uk>
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References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers>
Organization: Llama Technologies, inc
Reply-To: Adam Williamson <Ad...@llamatech.org>
Newsgroups: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing
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