Article View: alt.games.quake2
Article #58Re: Quake 2 and modem support comments.
From: Adam Williamson
Date: Thu, 19 Jun 1997 00:00
Date: Thu, 19 Jun 1997 00:00
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In article <01bc7b99$5af74ae0$5cd2b4cf@qb-pers>, Lorne Torres <pe...@ix.netcom.com> writes >I've read numerous messages lately on here, and none that I've read have >had any concerns with modem issues for the second Quake game. Playing Quake >on the net is a fun experience, but what about those one on one games? That >is where the real skill is. I'd like to see id fix the modem code so that >both players experience the same or NO lag at all... why can Duke3d, >Descent 2, Warcraft 2 and a host of other games play with no noticeable lag >and Quake cannot? > Because Quake uses a different technique - client/server. It makes for much smoother internet play but much worse modem play. You pays yer money, you takes yer choice :). -- Adam Williamson Real Mail: ad...@scss.demon.co.uk 88.3% of statistics are made up on the spot.
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From: Adam Williamson <Ad...@scss.demon.co.uk> Subject: Re: Quake 2 and modem support comments. Date: 1997/06/19 Message-ID: <8eD5WyBd6YqzEwiK@scss.demon.co.uk> X-Deja-AN: 251286306 Distribution: world X-NNTP-Posting-Host: scss.demon.co.uk [158.152.58.24] References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> Organization: Llama Technologies, inc Reply-To: Adam Williamson <Ad...@llamatech.org> Newsgroups: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit