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Article #406Re: quake2, Hexen2, etc.... THE TRUTH!
From: Kenneth Odoki-Olam
Date: Sat, 13 Sep 1997 00:00
Date: Sat, 13 Sep 1997 00:00
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4132 bytes
In article <01bcbe41$73ce8fc0$d482...@caab.globalserve.net>, Christopher Becks <ca...@globalserve.net> writes >Here's the deal: > >Quake2: looks like a very beautiful game graphics wise, and seems to have >the best engine (except for Prey's maybe). Although id has tried to fix >the major problems of Quake, they haven't disappeared completely. Quake 2 >is gonna be a great game, but the environment still looks 99% >brownish-grey. What kinda textures are those? Some kind of rusted metal? > >Hexen2: I thought I was playing Quake the first time I tried the demo. >They made very minimal improvements on the engine and the physics. And the >music sounds like something from Wolfenstein! I wasn't too impressed with >the gameplay, but atleast the game has more colours than brown and grey >like in Quake. For the RPG aspect of the game, I didn't even notice it. >Pretty shallow RPG elements if you ask me. You either make an adventure, >RPG, or 3D Shooter. Not all in one. > >Prey: This game looks to have THE BEST engine in terms of possibilities and >boundaries. Not much is known about the rest of the game except that it >looks to be AMAZING. Meaning better than Quake2, but by the time Prey is >out Quake3 will be in the making. The setbacks for Prey were very bad for >the game. If it was to be released with Quake2 and the others than it >would be the leader of the pack, but who knows what will be coming out at >the time of Prey. > >Unreal: This game has some really nice scenery and graphics, but other >than that there's nothing original besides the option to "jump" from server >to server in multiplayer games. It IS going to be a great game, but then >again there are 6 other great games coming out at the same time. In a >phrase, Too Quake like. > >Half-Life: The most amazing single player experience is supposed to be in >this game. And the graphics may also be superior to those of it's >competitors. A lot of detail too. And for people who are sick of >organic/mechanic enemies, this game seems to have more realism in terms of >single player oponents. > >Jedi Knight: WOW! This is a great game. It has great graphics (maybe not >at the same level as Half-Life, but still good), HUGE levels, a very >original story, many interesting gameplay features (force powers, light >sabres, etc.), original level design, and much more. This game received a >94% from PCZone, and I have a feeling that PCGamer will give it an even >higher score. This should be at the top of everyone's list. This game >isn't getting nearly as much recognition as it deserves! > >SiN: Good game, but don't even bother. Nothing original-- absolutely >nothing. Notice how all the other creators of the Quake spawns are showing >off all of their original and amazing features? Well what has the >development team of SiN done? Nothing. Besides, even if this is a good >game, there are many GREAT games coming out at the same time. > >Duke Nuk'em Forever: Not much has been shown of this game, but with the >anxiety of the creators, I am definately looking forward to this game. The >only thing that I would worry about if I were the production team of DKF is > that everybody will be busy with Quake2, Half-Life etc. when this game >comes out. > >Well, that's my honest opinion, and in my point-of-view the ONLY right >opinion. Feel free to post messages saying that I'm crazy and my opinions >are too. But please also state why, not just "You're a fucking idiot". > That was actually quite good. I'm impressed! -- Kenneth Odoki-Olam
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From: Kenneth Odoki-Olam <ken...@odoki-olam.demon.co.uk> Subject: Re: quake2, Hexen2, etc.... THE TRUTH! Date: 1997/09/13 Message-ID: <QDtJoBAW4sG0Ewb2@odoki-olam.demon.co.uk> X-Deja-AN: 272459623 Distribution: world X-NNTP-Posting-Host: odoki-olam.demon.co.uk [158.152.39.160] References: <01bcbe41$73ce8fc0$d4825ad1@caab.globalserve.net> Organization: Tom Odoki-Olam Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit