Article View: alt.games.quake2
Article #386Re: GLQUAKE
From: Mike Lewis
Date: Tue, 09 Sep 1997 00:00
Date: Tue, 09 Sep 1997 00:00
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Bunghole <sa...@netxpress.com> wrote in article <34148629...@news.netxpress.com>... > I need help running Winquake at other than the 640x480 default setting > my Monster3d card defaults tp. I understand I need to change the > command line parameters but I have not been able to do it right. Cann > someone send me an example to take it to 800x600 please. Or please > post here. Thanks... > Unfortunately, if your running GLQuake on your Monster3D you can't go above the 640x480 resolution. This has to do with the way your Monster3D's memory is configured. It has 4MB of ram but this is split into two separate buffers of 2MB each. I've heard about a new card that just came out with 6MB on board but I can't remember the name off-hand. If you would like to know all there is to know about GLQuake and the 3DFX chipset then I would highly suggest a visit to Zanshin's GLQuake Dojo at http://www.planetquake.com/gldojo/
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From: "Mike Lewis" <r-l...@cougarnet.netexp.net> Subject: Re: GLQUAKE Date: 1997/09/09 Message-ID: <01bcbcc1$5ba23b80$1d45b6cd@etpswuxg> X-Deja-AN: 270937398 References: <34148629.7750235@news.netxpress.com> Organization: All USENET -- http://www.Supernews.com Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit